General Truelight Material Settings

Many Truelight materials used in VRED share properties.

Incandescence

The effect of the object itself giving off light. Incandescence is useful in various cases where an object needs to be lit without the use of a full light object in the scene. Settings are available for the object to affect the lighting of only itself or the surrounding scene.

For UV Mapping Type

For Planar Mapping Type

For Triplanar Mapping Type

Transparency Settings

Define the shader’s opacity.

The Texture, Repeat, Offset, Rotate, and Anisotropy settings are described in the General Truelight Material Settings - Incandescence section.

Subsurface Scattering

Translucency and subsurface scattering are two different methods for calculating light passing through the back of an object into the observer's eye. While translucency requires far less calculation power, subsurface scattering offers more possibilities and greater flexibility.

The Texture, Repeat, Offset, Rotate, and Anisotropy settings are described in the General Truelight Material Settings - Incandescence section.

Displacement

Displacement maps are detailed maps, which are interpreted as height information. Floating point displacement maps may encode displacements in both positive and negative directions using real world values. Using displacement maps you can create highly detailed structures from simple geometry by using a plain image. Each point on the geometry is displaced along the interpolated vertex normals using the height information of the map, resulting in a realistic silhouette, producing correct shadows, and reflections. Accuracy is limited by the resolution of the texture image and memory requirements are low. To avoid cracks in the displaced surfaces the vertex normals should be smooth and consistent. Using a higher tessellated base mesh can improve performance.

Raytracing

These settings take effect in Raytracing rendering mode only.

Common

The common settings define material settings that are present in all BRDF materials.