Phong

Phong

Phong reflection model is an historical technique that describes the way a surface reflects light. It generates diffuse reflections from rough surfaces and glossy reflections from shiny surfaces - based on the fact that shiny surfaces have small intense glossy highlights, while dull surfaces have large highlights that fall off more gradually.

Phong Material

Diffuse Texture

When the use of a previously saved texture is checked, the following parameters can be configured:

Glossy Texture

When the use of a previously saved texture is checked, the following parameters can be configured:

For further information on the common settings, refer to the Phong Diffuse Texture section.

Roughness Texture

Use a roughness texture for varying roughness values on the surfaces. If a previously saved roughness texture is selected, the simple roughness slider loses its function. Instead, you can define how the texture values are mapped to roughness values using a minimum and a maximum roughness value. The following parameters can be configured:

For further information on the common settings, refer to the Phong Diffuse Texture section.

Bump Texture

Bump mapping enables the creation of structure to the materials surface.

For further information on the common settings, refer to the Phong Diffuse Texture section.

For further information on the Incandescence, Transparency, Subsurface Scattering, Displacement, Raytracing, and Common settings, refer to the General Truelight Material Settings section.