Installed OSL Shaders (Maps)

The OSL category of shaders (maps) includes several general shaders as well as several subcategories.

Tip: When exploring OSL shaders, remember you can find a short description at the top of the interface.
General OSL Shaders
Shader name Description
Bitmap Lookup Looks up a bitmap from past in UV coordinates through OpenImageIO.
Blackbody Modulates a color between two Kelvin temperatures.
Candy Creates random circles with random colors and a turnable bump output. Useful for random dots or candy sprinkles.
Checker Creates a simple checkerboard.
Color Key Simple color key shader for rough green/blue screen keying. Can do simple edge cutoffs in UV space and apply a garbage mask if needed.
Composite Alpha-composites one color over another.
Digits Emulates a 7-segment display of numbers. Useful for debugging and showing numbers in SME.
Falloff Generates a value from white to black based on the angular falloff of the face normals.
Halftone Dots Halftone dots that work well with toon shaders.
Lift/Gamma/Gain Simple lift/gamma/gain color modifier.
Mandelbrot Generates 4D mandelbrot/julia set.
Noise Generates advances noise.
Noise (3D) Generates more advanced noise in 3D, for color, vector, or individual component outputs.
Noise (Gabor) Generates Gabor noise and exposes its specific options.
Randomized Bitmaps Randomly places (and alpha blends) a set of bitmaps on top of something else.
Rivets Adds rivets along the edges of UV space in 1x1 squares. Squares can be bent for unevenness.
Simple Gradient Generates gradient with six inputs. Code can be edited to add more inputs if required.
Simple Tiles Generates various types of tiling. The Tiling Offset modifies the base parameter of the layout and can generate different effects.
Threads Generates threads on a bolt. Apply as a bump or displacement to a cylinder.
Toon Width Toon Edge Width is based on how close the surface normal when converted to screen space is to the given direction.
UberBitmap Loads a bitmap via OpenImageIO. Includes UVW channels and transforms in a monolithic version.
Waveform (animated) Generates various animated waveforms. The output wave is the raw value of the waveform, and an interpretation between the two colors.
WaveLength Modulates a color between two wavelengths of light.
Weave Generates a simple threaded weave. Useful for everything from cloth to carbon fiber.
Math OSL Shaders
Subtype Shader name Description
Color Add (color) Adds and optionally scales two colors.
Clamp (color) Clamps a color.
Color Space Converts RGB/HSV/YIQ/XYZ/xyY.
Components (color) A utility to combine or split components.
Divide (color) Divides two colors.
Interpolate (color) Interpolates two colors based on a third color.
Invert (color) Inverts (complements) a color number (1-input).
Max (color) Returns the maximum of two colors.
Min (color) Returns the minimum of two colors.
Multiply (color) Multiplies two colors.
Random by Index (color) Returns a randomized color based on an inputted integer index.
SmoothStep (color) A smooth step function between two boundaries.
Subtract (color) Subtracts and optionally scales two colors.
Tri-tone (color) Color corrects an input color using highlights/midtones/shadows.
Tweak (color) Tweaks a color.
Float Abs Absolute value of a float.
ACos Arc cosine of a float in radians.
Add Adds two float numbers (A+B).
Angle Angle of a 2D vector in radians.
ASin Arc sine of a float in radians.
ATan Arc tangent of a float in radians.
Clamp Clamps a float.
Complement Complements a float number (1-input).
Cos Cosine value of an angle in radians.
Degrees to Radians Converts degrees to radians.
Divide Divides two float numbers (A/B).
Exp Computes ex.
Float to Int Turns a float into an integer.
Interpolate Interpolates two floats based on a third.
Log Computes logex.
LogX Computes logbasex.
Maximum Returns the maximum of two floats.
Minimum Returns the minimum of two floats.
Modulo Modulo (remainder of division) between two floats.
Multiply Multiplies two float numbers (A*B).
Negate Negates a float number (-input).
Power Raises a float to the power of another float (AB).
Radians to Degrees Converts radians to degrees.
Random by Index Returns a randomized float based on an input integer index.
Range/Remapper Maps one range of float numbers into another.
Reciprocal Reciprocates a float number (1.0/input).
Sin Sine value of an angle in radians.
SmoothStep A smooth step function between two boundaries.
Square Root Computes the square root.
Subtract Subtracts two float numbers.
Tan Tangent value of an angle in radians.
Vector Add Vector Adds and optionally scales two vectors.
Components (vector) A utility to combine or split vector components.
Cross Product (vector) Cross product between two vectors.
Distance (vector) Distance between two points.
Divide (vector) Divides two vectors.
Dot Product (vector) Dot product between two vectors.
Invert (vector) Inverts a vector.
Length (vector) Length of a vector.
Max (vector) Returns the maximum of two vectors.
Min (vector) Returns the minimum of two vectors.
Multiply (vector) Multiplies two vectors.
Normalize (vector) Normalizes a vector.
Random by Index (vector) Returns a randomized vector based on an input integer index.
Subtract (vector) Subtracts and optionally scales two vectors.
Scene OSL Shaders
Shader name Description
Frame Number Returns the current frame number.
Material ID Returns the Material ID (or the Particle ID for Particles) as a color or a number.
Named Attribute Returns any named attribute, as well as user-defined per-object properties.
Node Handle Returns the NodeHandle as a number. Useful for driving a per-object based randomizer.
Node Name/Hash Returns the node name or its hash for use in randomization.
Normal Returns the normal in the specified coordinate space.
ObjectID Returns the object id as set in the Object Properties dialog as a color or a number.
Particle Age Returns the normalized particle age.
Time (seconds) Returns the current time in seconds.
Wire Color Returns the wireframe color.
Switchers OSL Shaders
Shader name Description
1 to 10 (color) Pick one of ten inputs.
1 to 10 (float) Pick one of ten inputs.
1 to 5 (color) Pick one of five inputs.
1 to 5 (float) Pick one of five inputs.
Compare Returns different colors/floats depending on whether the two values are less than, equal to, or greater than each other.
Greater Than Returns two different colors for values that are greater than or not.
Random Index by Number/Color Returns a random index based on an input number or color.
UVW OSL Shaders
Shader name Description
Named Coord Space Converts to a named coordinate system.
UVW Channel Returns a UVW coordinate from a 3ds Max map channel.
UVW Environment Environment mapping.
UVW MatCap Generates MatCap UV coordinates. Connects to a Bitmap Lookup containing an image of a MatCap material sphere.
UVW Object Space Returns an object space coordinate.
UVW Row Offset Offsets each row of a UVW coordinate in the U direction. Allows you to create effects like stacking bricks.
UVW Transform Scales, tiles and rotates UVW coordinates.
Values OSL Shaders
Shader name Description
Color Returns a color value.
File Name Returns a filename.
Float Returns a float value.
Integer Returns an integer value.
Numbered File Name Appends a 4 digit number to a filename (for image sequence).
String Returns a string value.
Vector Returns a vector value.