A state is an object that records changes to your scene allowing you to quickly display and render them. The typical workflow is as follows:
To create states:
The State Sets dialog opens showing a State Sets item at the top of the Tree View, with State01 underneath it. This default state is also known as the base state.
to add a state.
to enable the new state.
to record.
.
The state now lists all recorded changes. You can adjust these changes by expanding any entry and modifying its values.
To toggle between the base state and a recorded state, click the state's arrow button. You can also switch between different states by clicking the corresponding arrow button. Only one state can be active at a time. If no arrows are highlighted, no state is active and the original scene is shown.
To perform render passes:
State sets renders the states to files using the file pattern specified on the Render Outputs panel.
To create and export composites:
State Sets opens the Compositor view containing a fully-wired schematic. Each state is represented by a node that is wired to an Output Bitmap node containing a thumbnail of the state's rendered image. All the Output Bitmap nodes are wired to the Compositor Output node, which contains a thumbnail that shows the default composition.
In Compositor view, edit the schematic and nodes to modify the composite.