Transfer subdivision bodies between Alias and Autodesk Maya

When you save an Alias subdivision body or a Maya polygon mesh to an OBJ file, you can easy exchange these objects between the applications.

When transferring these objects between Alias and Autodesk Maya, be aware that:

Transfer an Alias subdivision body to Maya

  1. In Alias, select the subdivision bodies you want to transfer.

    If you select multiple subdivision bodies, they are combined as a single mesh object when loaded in Maya.

  2. Choose File > Export Active as Subdiv.
  3. Name your new OBJ file.

    Your subdivision body is saved as an OBJ file.

  4. In Maya, choose File > Import, and browse to your OBJ file.
  5. Click Import.
  6. You can now edit the Alias subdivision body as a polygon mesh in Maya.

    Note: Because Alias has the Z axis (not the Y axis like Maya) pointing up by default, the model appears rotated on its side in Maya.

Transform a Maya polygon-based geometry to Alias

  1. In Maya, select the polygon object you want to transfer to Alias.
  2. Choose, File> Export Selection.
  3. Name your new OBJ file.

    Your subdivision body is saved as an OBJ file.

  4. In Alias, choose File > Import > Subdiv, and browse to your OBJ file.
  5. Click Open.
  6. You can now edit the Maya polygon mesh as a subdivision body in Alias.

    Note: Because Alias has the Z axis (not the Y axis like Maya) pointing up by default, the model appears rotated on its side in Alias.