Creates a floating Tangent defined by an entity and a pass-through point, whether to append or prepend to the specified entity is determined by the closest point to the passPoint.
Namespace: Autodesk.Civil.DatabaseServicesAssembly: AeccDbMgd (in AeccDbMgd.dll) Version: 13.2.3892.0
Syntax
C#
[ObsoleteAttribute("Use the overload method which takes Point2d as parameter(s).", false)] public ProfileTangent AddFloatingTangent( uint entityId, Point3d passPoint, EntityAttachType attachType )
Visual Basic
<ObsoleteAttribute("Use the overload method which takes Point2d as parameter(s).", _ False)> _ Public Function AddFloatingTangent ( _ entityId As UInteger, _ passPoint As Point3d, _ attachType As EntityAttachType _ ) As ProfileTangent
Visual C++
public: [ObsoleteAttribute(L"Use the overload method which takes Point2d as parameter(s).", false)] ProfileTangent^ AddFloatingTangent( unsigned int entityId, Point3d passPoint, EntityAttachType attachType )
Parameters
- entityId
- Type: System.UInt32
Id of the entity to attach to.
- passPoint
- Type: Point3d
The pass-through point.
- attachType
- Type: Autodesk.Civil.DatabaseServices.EntityAttachType
Specifies whether you want to append or prepend the new entity.