FBX C++ API Reference
FbxAnimCurveKey_Impl Member List

This is the complete list of members for FbxAnimCurveKey_Impl, including all inherited members.

GetBreak() const =0FbxAnimCurveKey_Implpure virtual
GetConstantMode() const =0FbxAnimCurveKey_Implpure virtual
GetDataFloat(FbxAnimCurveDef::EDataIndex pIndex) const =0FbxAnimCurveKey_Implpure virtual
GetInterpolation() const =0FbxAnimCurveKey_Implpure virtual
GetTangentMode(bool pIncludeOverrides=false) const =0FbxAnimCurveKey_Implpure virtual
GetTangentVelocityMode() const =0FbxAnimCurveKey_Implpure virtual
GetTangentVisibility() const =0FbxAnimCurveKey_Implpure virtual
GetTangentWeightMode() const =0FbxAnimCurveKey_Implpure virtual
GetValue() const =0FbxAnimCurveKey_Implpure virtual
operator=(const FbxAnimCurveKey_Impl &pFKey)=0FbxAnimCurveKey_Implpure virtual
Set(FbxTime pTime, float pValue)=0FbxAnimCurveKey_Implpure virtual
SetBreak(bool pVal)=0FbxAnimCurveKey_Implpure virtual
SetConstantMode(FbxAnimCurveDef::EConstantMode pMode)=0FbxAnimCurveKey_Implpure virtual
SetDataFloat(FbxAnimCurveDef::EDataIndex pIndex, float pValue)=0FbxAnimCurveKey_Implpure virtual
SetInterpolation(FbxAnimCurveDef::EInterpolationType pInterpolation)=0FbxAnimCurveKey_Implpure virtual
SetTangentMode(FbxAnimCurveDef::ETangentMode pTangentMode)=0FbxAnimCurveKey_Implpure virtual
SetTangentVelocityMode(FbxAnimCurveDef::EVelocityMode pTangentVelocityMode, FbxAnimCurveDef::EVelocityMode pMask=FbxAnimCurveDef::eVelocityAll)=0FbxAnimCurveKey_Implpure virtual
SetTangentVisibility(FbxAnimCurveDef::ETangentVisibility pVisibility)=0FbxAnimCurveKey_Implpure virtual
SetTangentWeightAndAdjustTangent(FbxAnimCurveDef::EDataIndex pIndex, double pWeight)=0FbxAnimCurveKey_Implpure virtual
SetTangentWeightMode(FbxAnimCurveDef::EWeightedMode pTangentWeightMode, FbxAnimCurveDef::EWeightedMode pMask=FbxAnimCurveDef::eWeightedAll)=0FbxAnimCurveKey_Implpure virtual
SetTCB(FbxTime pTime, float pValue, float pData0=0.0f, float pData1=0.0f, float pData2=0.0f)=0FbxAnimCurveKey_Implpure virtual
SetValue(float pValue)=0FbxAnimCurveKey_Implpure virtual
~FbxAnimCurveKey_Impl()FbxAnimCurveKey_Implinlinevirtual