FBX C++ API Reference
FbxAnimUtilities Member List

This is the complete list of members for FbxAnimUtilities, including all inherited members.

CompareCurves(FbxAnimCurve *pAC1, FbxAnimCurve *pAC2)FbxAnimUtilitiesstatic
ConnectTimeWarp(FbxAnimCurveNode *pCurveNode, CurveNodeIntfce &pData, FbxMultiMap &pTimeWarpsKFCurveNodes)FbxAnimUtilitiesstatic
CopyFrom(FbxAnimCurve *pAC, CurveIntfce &pFC)FbxAnimUtilitiesstatic
CreateCurveNode(const char *pName)FbxAnimUtilitiesstatic
CreateCurveNode(FbxIO *pFileObject)FbxAnimUtilitiesstatic
CreateCurveNode(FbxIO *pFileObject, CurveNodeIntfce &pParent, bool pOnlyDefaults=false)FbxAnimUtilitiesstatic
CreateTimeWarpNode(FbxAnimCurve *pAnimCurve, const char *pFalloffName)FbxAnimUtilitiesstatic
DestroyCurve(CurveIntfce &pData)FbxAnimUtilitiesstatic
DestroyCurveNode(CurveNodeIntfce &pData)FbxAnimUtilitiesstatic
GrabCurveNode(FbxAnimCurveNode *pCN)FbxAnimUtilitiesstatic
IsAnimated(FbxObject *pObj)FbxAnimUtilitiesstatic
IsChannelAnimated(FbxObject *pObj, const char *pPropertyName, const char *pChannelName=((void *) 0))FbxAnimUtilitiesstatic
MergeLayerAndTimeWarp(FbxObject *pObj, FbxAnimLayer *pAnimLayer)FbxAnimUtilitiesstatic
ReleaseCurveNode(FbxAnimCurveNode *pCurveNode)FbxAnimUtilitiesstatic
Resample(FbxAnimCurve &pSourceCurve, FbxAnimCurve &pTargetCurve, FbxTime &pStart, FbxTime &pStop, FbxTime &pPeriod, FbxAnimCurveDef::EInterpolationType pInterpolation, FbxAnimCurveDef::ETangentMode pTangentMode, bool pAddStopKey=false)FbxAnimUtilitiesstatic
Resample(FbxAnimCurve &pSourceCurve, FbxAnimCurve &pTargetCurve, FbxTime &pStart, FbxTime &pStop, FbxTime &pPeriod, bool pAddStopKey=false)FbxAnimUtilitiesstatic
Resample(FbxAnimCurve &pCurve, FbxTime pPeriod, FbxTime pStart=FbxTime((-0x7fffffffffffffffLL)), FbxTime pStop=FbxTime((0x7fffffffffffffffLL)), bool pKeysOnFrame=false)FbxAnimUtilitiesstatic
RestrieveCurveNode(CurveNodeIntfce &pData, FbxIO *mFileObject)FbxAnimUtilitiesstatic
SetTimeWarpSet(FbxMultiMap *pTWset)FbxAnimUtilitiesstatic
ShareAnimCurves(FbxProperty &pDstProperty, FbxProperty &pSrcProperty, FbxScene *pScene)FbxAnimUtilitiesstatic
SplitAnimationIntoMultipleStacks(FbxScene *pScene, const FbxArray< FbxAnimSplitDef * > &pAnimSplitDefinitions, const FbxAnimStack *pSrcAnimStack, FbxArray< FbxAnimStack * > &pDstStacks)FbxAnimUtilitiesstatic
StoreCurveNode(CurveNodeIntfce &pData, FbxIO *mFileObject)FbxAnimUtilitiesstatic