FBX C++ API Reference
FbxGeometryConverter Member List

This is the complete list of members for FbxGeometryConverter, including all inherited members.

ComputeEdgeSmoothingFromNormals(FbxMesh *pMesh) const FbxGeometryConverter
ComputeEdgeSmoothingFromPolygonSmoothing(FbxMesh *pMesh, int pIndex=0) const FbxGeometryConverter
ComputeGeometryControlPointsWeightedMapping(FbxGeometry *pSrcGeom, FbxGeometry *pDstGeom, FbxWeightedMapping *pSrcToDstWeightedMapping, bool pSwapUV=false)FbxGeometryConverter
ComputePolygonSmoothingFromEdgeSmoothing(FbxMesh *pMesh, int pIndex=0) const FbxGeometryConverter
ConvertNurbsSurfaceToNurbs(FbxNurbsSurface *pNurbs)FbxGeometryConverter
ConvertNurbsSurfaceToNurbsInPlace(FbxNode *pNode)FbxGeometryConverter
ConvertNurbsToNurbsSurface(FbxNurbs *pNurbs)FbxGeometryConverter
ConvertNurbsToNurbsSurfaceInPlace(FbxNode *pNode)FbxGeometryConverter
ConvertPatchToNurbs(FbxPatch *pPatch)FbxGeometryConverter
ConvertPatchToNurbsInPlace(FbxNode *pNode)FbxGeometryConverter
ConvertPatchToNurbsSurface(FbxPatch *pPatch)FbxGeometryConverter
ConvertPatchToNurbsSurfaceInPlace(FbxNode *pNode)FbxGeometryConverter
EmulateNormalsByPolygonVertex(FbxMesh *pMesh)FbxGeometryConverter
FlipNurbs(FbxNurbs *pNurbs, bool pSwapUV, bool pSwapClusters)FbxGeometryConverter
FlipNurbsSurface(FbxNurbsSurface *pNurbs, bool pSwapUV, bool pSwapClusters)FbxGeometryConverter
MergeMeshes(FbxArray< FbxNode * > &pMeshNodes, const char *pNodeName, FbxScene *pScene)FbxGeometryConverter
RecenterSceneToWorldCenter(FbxScene *pScene, FbxDouble pThreshold)FbxGeometryConverter
RemoveBadPolygonsFromMeshes(FbxScene *pScene, FbxArray< FbxNode * > *pAffectedNodes=((void *) 0))FbxGeometryConverter
SplitMeshesPerMaterial(FbxScene *pScene, bool pReplace)FbxGeometryConverter
SplitMeshPerMaterial(FbxMesh *pMesh, bool pReplace)FbxGeometryConverter
Triangulate(FbxScene *pScene, bool pReplace, bool pLegacy=false)FbxGeometryConverter
Triangulate(FbxNodeAttribute *pNodeAttribute, bool pReplace, bool pLegacy=false)FbxGeometryConverter