FBX C++ API Reference
FbxQuaternion Member List

This is the complete list of members for FbxQuaternion, including all inherited members.

Buffer()FbxVectorTemplate4< T >inline
Buffer() const FbxVectorTemplate4< T >inline
Compare(const FbxQuaternion &pQ2, const double pThreshold=(1.0e-6)) const FbxQuaternion
ComposeSphericalXYZ(const FbxVector4 pEuler)FbxQuaternion
Conjugate()FbxQuaternion
DecomposeSphericalXYZ() const FbxQuaternion
DotProduct(const FbxQuaternion &pQuaternion) const FbxQuaternion
FbxQuaternion()FbxQuaternion
FbxQuaternion(const FbxQuaternion &pV)FbxQuaternion
FbxQuaternion(double pX, double pY, double pZ, double pW=1.0)FbxQuaternion
FbxQuaternion(const FbxVector4 &pAxis, double pDegree)FbxQuaternion
FbxVectorTemplate4()FbxVectorTemplate4< T >inline
FbxVectorTemplate4(T pValue)FbxVectorTemplate4< T >inlineexplicit
FbxVectorTemplate4(T pData0, T pData1, T pData2, T pData3)FbxVectorTemplate4< T >inline
GetAt(int pIndex) const FbxQuaternion
Inverse()FbxQuaternion
Length()FbxQuaternion
mDataFbxVectorTemplate4< T >
Normalize()FbxQuaternion
operator const double *() const FbxQuaternion
operator double *()FbxQuaternion
operator FbxVectorTemplate3< T > &() const FbxVectorTemplate4< T >inline
operator!=(const FbxQuaternion &pV) const FbxQuaternion
FbxVectorTemplate4::operator!=(const FbxVectorTemplate4< T > &pVector) const FbxVectorTemplate4< T >inline
operator*(double pValue) const FbxQuaternion
operator*(const FbxQuaternion &pOther) const FbxQuaternion
operator*=(double pValue)FbxQuaternion
operator*=(const FbxQuaternion &pOther)FbxQuaternion
operator+(double pValue) const FbxQuaternion
operator+(const FbxQuaternion &pQuaternion) const FbxQuaternion
operator+=(double pValue)FbxQuaternion
operator+=(const FbxQuaternion &pQuaternion)FbxQuaternion
operator-(double pValue) const FbxQuaternion
operator-() const FbxQuaternion
operator-(const FbxQuaternion &pQuaternion) const FbxQuaternion
operator-=(double pValue)FbxQuaternion
operator-=(const FbxQuaternion &pQuaternion)FbxQuaternion
operator/(double pValue) const FbxQuaternion
operator/(const FbxQuaternion &pOther) const FbxQuaternion
operator/=(double pValue)FbxQuaternion
operator/=(const FbxQuaternion &pOther)FbxQuaternion
operator=(const FbxQuaternion &pQuaternion)FbxQuaternion
FbxVectorTemplate4::operator=(const T &pValue)FbxVectorTemplate4< T >inline
FbxVectorTemplate4::operator=(const FbxVectorTemplate3< T > &pValue)FbxVectorTemplate4< T >inline
FbxVectorTemplate4::operator=(const FbxVectorTemplate4< T > &pVector)FbxVectorTemplate4< T >inline
operator==(const FbxQuaternion &pV) const FbxQuaternion
FbxVectorTemplate4::operator==(const FbxVectorTemplate4< T > &pVector) const FbxVectorTemplate4< T >inline
operator[](int pIndex)FbxQuaternion
operator[](int pIndex) const FbxQuaternion
Product(const FbxQuaternion &pOther) const FbxQuaternion
Set(double pX, double pY, double pZ, double pW=1.0)FbxQuaternion
SetAt(int pIndex, double pValue)FbxQuaternion
SetAxisAngle(const FbxVector4 &pAxis, double pDegree)FbxQuaternion
Slerp(const FbxQuaternion &pOther, double pWeight) const FbxQuaternion
~FbxQuaternion()FbxQuaternion
~FbxVectorTemplate4()FbxVectorTemplate4< T >inline