FBX C++ API Reference
FbxVector4 Member List

This is the complete list of members for FbxVector4, including all inherited members.

AxisAlignmentInEulerAngle(const FbxVector4 &pAB, const FbxVector4 &pA, const FbxVector4 &pB, FbxVector4 &pAngles)FbxVector4static
Buffer()FbxVectorTemplate4< T >inline
Buffer() const FbxVectorTemplate4< T >inline
CrossProduct(const FbxVector4 &pVector) const FbxVector4
Distance(const FbxVector4 &pVector) const FbxVector4
DotProduct(const FbxVector4 &pVector) const FbxVector4
FbxVector4()FbxVector4
FbxVector4(const FbxVector4 &pVector4)FbxVector4
FbxVector4(double pX, double pY, double pZ, double pW=1.0)FbxVector4
FbxVector4(const double pValue[4])FbxVector4
FbxVector4(const FbxDouble3 &pValue)FbxVector4
FbxVectorTemplate4()FbxVectorTemplate4< T >inline
FbxVectorTemplate4(T pValue)FbxVectorTemplate4< T >inlineexplicit
FbxVectorTemplate4(T pData0, T pData1, T pData2, T pData3)FbxVectorTemplate4< T >inline
FixIncorrectValue()FbxVector4
IsZero(int pSize=4) const FbxVector4
Length() const FbxVector4
mDataFbxVectorTemplate4< T >
Normalize()FbxVector4
operator const double *() const FbxVector4
operator double *()FbxVector4
operator FbxVectorTemplate3< T > &() const FbxVectorTemplate4< T >inline
operator!=(const FbxVector4 &pVector) const FbxVector4
FbxVectorTemplate4::operator!=(const FbxVectorTemplate4< T > &pVector) const FbxVectorTemplate4< T >inline
operator*(double pValue) const FbxVector4
operator*(const FbxVector4 &pVector) const FbxVector4
operator*=(double pValue)FbxVector4
operator*=(const FbxVector4 &pVector)FbxVector4
operator+(double pValue) const FbxVector4
operator+(const FbxVector4 &pVector) const FbxVector4
operator+=(double pValue)FbxVector4
operator+=(const FbxVector4 &pVector)FbxVector4
operator-(double pValue) const FbxVector4
operator-() const FbxVector4
operator-(const FbxVector4 &pVector) const FbxVector4
operator-=(double pValue)FbxVector4
operator-=(const FbxVector4 &pVector)FbxVector4
operator/(double pValue) const FbxVector4
operator/(const FbxVector4 &pVector) const FbxVector4
operator/=(double pValue)FbxVector4
operator/=(const FbxVector4 &pVector)FbxVector4
operator=(const FbxVector4 &pVector4)FbxVector4
operator=(const double *pValue)FbxVector4
operator=(const FbxDouble3 &pValue)FbxVector4
FbxVectorTemplate4::operator=(const T &pValue)FbxVectorTemplate4< T >inline
FbxVectorTemplate4::operator=(const FbxVectorTemplate3< T > &pValue)FbxVectorTemplate4< T >inline
FbxVectorTemplate4::operator=(const FbxVectorTemplate4< T > &pVector)FbxVectorTemplate4< T >inline
operator==(const FbxVector4 &pVector) const FbxVector4
FbxVectorTemplate4::operator==(const FbxVectorTemplate4< T > &pVector) const FbxVectorTemplate4< T >inline
operator[](int pIndex)FbxVectorTemplate4< T >inline
operator[](int pIndex) const FbxVectorTemplate4< T >inline
Set(double pX, double pY, double pZ, double pW=1.0)FbxVector4
SetXYZ(const FbxQuaternion pQuat)FbxVector4
SquareLength() const FbxVector4
~FbxVectorTemplate4()FbxVectorTemplate4< T >inline