AxisAlignmentInEulerAngle(const FbxVector4 &pAB, const FbxVector4 &pA, const FbxVector4 &pB, FbxVector4 &pAngles) | FbxVector4 | static |
Buffer() | FbxVectorTemplate4< T > | inline |
Buffer() const | FbxVectorTemplate4< T > | inline |
CrossProduct(const FbxVector4 &pVector) const | FbxVector4 | |
Distance(const FbxVector4 &pVector) const | FbxVector4 | |
DotProduct(const FbxVector4 &pVector) const | FbxVector4 | |
FbxVector4() | FbxVector4 | |
FbxVector4(const FbxVector4 &pVector4) | FbxVector4 | |
FbxVector4(double pX, double pY, double pZ, double pW=1.0) | FbxVector4 | |
FbxVector4(const double pValue[4]) | FbxVector4 | |
FbxVector4(const FbxDouble3 &pValue) | FbxVector4 | |
FbxVectorTemplate4() | FbxVectorTemplate4< T > | inline |
FbxVectorTemplate4(T pValue) | FbxVectorTemplate4< T > | inlineexplicit |
FbxVectorTemplate4(T pData0, T pData1, T pData2, T pData3) | FbxVectorTemplate4< T > | inline |
FixIncorrectValue() | FbxVector4 | |
IsZero(int pSize=4) const | FbxVector4 | |
Length() const | FbxVector4 | |
mData | FbxVectorTemplate4< T > | |
Normalize() | FbxVector4 | |
operator const double *() const | FbxVector4 | |
operator double *() | FbxVector4 | |
operator FbxVectorTemplate3< T > &() const | FbxVectorTemplate4< T > | inline |
operator!=(const FbxVector4 &pVector) const | FbxVector4 | |
FbxVectorTemplate4::operator!=(const FbxVectorTemplate4< T > &pVector) const | FbxVectorTemplate4< T > | inline |
operator*(double pValue) const | FbxVector4 | |
operator*(const FbxVector4 &pVector) const | FbxVector4 | |
operator*=(double pValue) | FbxVector4 | |
operator*=(const FbxVector4 &pVector) | FbxVector4 | |
operator+(double pValue) const | FbxVector4 | |
operator+(const FbxVector4 &pVector) const | FbxVector4 | |
operator+=(double pValue) | FbxVector4 | |
operator+=(const FbxVector4 &pVector) | FbxVector4 | |
operator-(double pValue) const | FbxVector4 | |
operator-() const | FbxVector4 | |
operator-(const FbxVector4 &pVector) const | FbxVector4 | |
operator-=(double pValue) | FbxVector4 | |
operator-=(const FbxVector4 &pVector) | FbxVector4 | |
operator/(double pValue) const | FbxVector4 | |
operator/(const FbxVector4 &pVector) const | FbxVector4 | |
operator/=(double pValue) | FbxVector4 | |
operator/=(const FbxVector4 &pVector) | FbxVector4 | |
operator=(const FbxVector4 &pVector4) | FbxVector4 | |
operator=(const double *pValue) | FbxVector4 | |
operator=(const FbxDouble3 &pValue) | FbxVector4 | |
FbxVectorTemplate4::operator=(const T &pValue) | FbxVectorTemplate4< T > | inline |
FbxVectorTemplate4::operator=(const FbxVectorTemplate3< T > &pValue) | FbxVectorTemplate4< T > | inline |
FbxVectorTemplate4::operator=(const FbxVectorTemplate4< T > &pVector) | FbxVectorTemplate4< T > | inline |
operator==(const FbxVector4 &pVector) const | FbxVector4 | |
FbxVectorTemplate4::operator==(const FbxVectorTemplate4< T > &pVector) const | FbxVectorTemplate4< T > | inline |
operator[](int pIndex) | FbxVectorTemplate4< T > | inline |
operator[](int pIndex) const | FbxVectorTemplate4< T > | inline |
Set(double pX, double pY, double pZ, double pW=1.0) | FbxVector4 | |
SetXYZ(const FbxQuaternion pQuat) | FbxVector4 | |
SquareLength() const | FbxVector4 | |
~FbxVectorTemplate4() | FbxVectorTemplate4< T > | inline |