Processing with the Graphics Processing Unit (GPU) is available for certain features and is faster than processing with the Central Processing Unit (CPU).
Support for GPU acceleration depends on the version of the NVIDIA graphic card that is installed on your system. The following configurations are supported for GPU acceleration.
| Configuration | Feature available? |
|---|---|
| FX5800 | Yes |
| FX5600 | Yes |
| FX5500 | Yes (except Noise plugin 3.1) |
Due to the enhancements in the GPU, we do not recommend using Lustre to render grades created in Lustre 2011 or earlier if you are looking for pixel accuracy rendering.
GPU acceleration is available for the following features:
Lustre Sparks plugins:
For more information about these features, see:
GPU acceleration is also available for certain secondary grading features with up to 48 secondary layers enabled. You can apply, and optionally animate, each of the following secondary grading features and continue to use GPU acceleration:
Key and geometry blurs
Multiple point changes for geometries
For more information about these features, see Secondary Colour Grading.
When GPU acceleration is enabled, the histogram, vectorscope, and waveform monitors do not dynamically update. They retain the colour distribution of the image before GPU was enabled.
The following parameters cannot be accelerated by the GPU. These parameters are processed by the CPU instead.
Lustre Sparks plugins:
To enable GPU acceleration:
Do one of the following:

A GPU flag appears in the upper-right section of the Player.

To disable GPU acceleration:
Do one of the following:
GPU acceleration is disabled.