AssetManagement/AssetId.h File Reference

AssetId.h File Reference
#include <guiddef.h>
#include <CGuid.h>
#include "../maxheap.h"

Classes

struct  AssetId
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::AssetManagement
 

Variables

static AssetId kInvalidId