Util/DebugHelpers.inline.h File Reference

DebugHelpers.inline.h File Reference
#include <vadefs.h>

Classes

struct  THREADNAME_INFO
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::Util
 
 MaxSDK::Util::DebugHelpers
 

Functions

void SetThreadName (DWORD dwThreadID, LPCSTR pcszThreadName)
 Sets the name of the given thread. More...
 
void SetThreadName (LPCSTR pcszThreadName)
 Sets the name of the current thread. More...
 
void SetThreadNameDebug (DWORD dwThreadID, LPCSTR pcszThreadName)
 Sets the name of the given thread. More...
 
void SetThreadNameDebug (LPCSTR pcszThreadName)
 Sets the name of the current thread, but only if building for debug. More...
 
void Trace (LPCMSTR lpctszMsg,...)
 Send a string to the debugger's output window, but only in debug builds. More...
 
void Trace0 (LPCMSTR lpctszMsg)
 Identical to Trace(), but without the variable argument list. More...