DebuggingTools.h File Reference

DebuggingTools.h File Reference
#include "utilexp.h"

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::DebuggingTools
 

Functions

UtilExport void DebugBreak ()
 A method to call a debug break during runtime. More...