Util/FileMutexObject.h File Reference

FileMutexObject.h File Reference
#include "..\utilexp.h"
#include "..\noncopyable.h"
#include <WTypes.h>
#include "..\strbasic.h"

Classes

class  FileMutexObject
 This class creates and attempts to acquire a named Mutex based on a file name in its constructor, and releases and closes the Mutex in its destructor. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::Util
 

Variables

const unsigned long INFINITE_TIME = (unsigned long)(0xffffffff)