#include "ConnectionPoint.h"#include "../IRefObject.h"#include "IVariableDictionary.h"#include "../../tab.h"#include "../../maxheap.h"Classes | |
| struct | FragmentMessageParameter |
| Message parameters. More... | |
| class | Fragment |
| Fragment is the base computation unit in the view system. More... | |
Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
| MaxSDK::Graphics | |
Typedefs | |
| typedef RefPtr< Fragment > | FragmentPtr |
Enumerations | |
| enum | FragmentFlags { FragmentFlagsEvaluated = 0x00000001, FragmentFlagsDirty = 0x00000002 } |
| This enum contains flags that specify certain states of a fragment or fragment graph node. More... | |
| enum | FragmentMessageID { FragmentMessageIDTimer, FragmentMessageIDEndFrame, BuiltInFragmentMessageIDCount = 0xFF } |
| This enum describes types of messages a fragment could register and receive from the fragment system. More... | |
Variables | |
| const size_t | TIMER_NONE = (size_t)-1 |
| Use this value to unregister a timer with a fragment. More... | |