#include "ConnectionPoint.h"
#include "../IRefObject.h"
#include "IVariableDictionary.h"
#include "../../tab.h"
#include "../../maxheap.h"
Classes | |
struct | FragmentMessageParameter |
Message parameters. More... | |
class | Fragment |
Fragment is the base computation unit in the view system. More... | |
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
MaxSDK::Graphics | |
Typedefs | |
typedef RefPtr< Fragment > | FragmentPtr |
Enumerations | |
enum | FragmentFlags { FragmentFlagsEvaluated = 0x00000001, FragmentFlagsDirty = 0x00000002 } |
This enum contains flags that specify certain states of a fragment or fragment graph node. More... | |
enum | FragmentMessageID { FragmentMessageIDTimer, FragmentMessageIDEndFrame, BuiltInFragmentMessageIDCount = 0xFF } |
This enum describes types of messages a fragment could register and receive from the fragment system. More... | |
Variables | |
const size_t | TIMER_NONE = (size_t)-1 |
Use this value to unregister a timer with a fragment. More... | |