GetResourceString.h File Reference

GetResourceString.h File Reference
#include "WindowsDefines.h"
#include "utilexp.h"
#include "strclass.h"

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 

Functions

UtilExport MSTR GetResourceStringAsMSTR (HINSTANCE hinstance, UINT resourceId)
 Extract a resource from a module's string table. More...
 
UtilExport bool GetResourceStringAsMSTR (HINSTANCE hinstance, UINT resourceId, MSTR &resourceString)
 Extract a resource from a module's string table. More...