#include "../baseinterface.h"
#include "../Path.h"
#include "AssetType.h"
#include "../AssetEnumCallback.h"
Classes | |
class | IAssetAccessor |
A callback interface for declaring and modifying an asset reference. More... | |
class | IEnumAuxAssetsCallback |
An extension of AssetEnumCallback that exposes an interface for providing more detailed information about an asset. More... | |
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
MaxSDK::AssetManagement | |