#include "../baseinterface.h"#include "../Path.h"#include "AssetType.h"#include "../AssetEnumCallback.h"Classes | |
| class | IAssetAccessor |
| A callback interface for declaring and modifying an asset reference. More... | |
| class | IEnumAuxAssetsCallback |
| An extension of AssetEnumCallback that exposes an interface for providing more detailed information about an asset. More... | |
Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
| MaxSDK::AssetManagement | |