AssetManagement/IAssetAccessor.h File Reference

IAssetAccessor.h File Reference
#include "../baseinterface.h"
#include "../Path.h"
#include "AssetType.h"
#include "../AssetEnumCallback.h"

Classes

class  IAssetAccessor
 A callback interface for declaring and modifying an asset reference. More...
 
class  IEnumAuxAssetsCallback
 An extension of AssetEnumCallback that exposes an interface for providing more detailed information about an asset. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::AssetManagement