#include "../MaxHeap.h"#include "../Interval.h"#include "../Color.h"#include "../ifnpub.h"#include <memory>#include "IPhysicalSunSky.inline.h"| Classes | |
| class | IPhysicalSunSky | 
| Access to functionality and properties of the Physical Sun & Sky environment map.  More... | |
| struct | IPhysicalSunSky::ShadingParameters | 
| Encapsulates the set of shading parameters for the Physical Sun & Sky.  More... | |
| class | IPhysicalSunSky::IShader | 
| An object which encapsulates the evaluation (shading) of the Physical Sun & Sky environment.  More... | |
| class | IPhysicalSunSky::IShaderGenerator | 
| Provides facilities to initialize the shading parameters of the Physical Sun & Sky plugin.  More... | |
| Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |