DaylightSimulation/IPhysicalSunSky.h File Reference

IPhysicalSunSky.h File Reference
#include "../MaxHeap.h"
#include "../Interval.h"
#include "../Color.h"
#include "../ifnpub.h"
#include <memory>
#include "IPhysicalSunSky.inline.h"

Classes

class  IPhysicalSunSky
 Access to functionality and properties of the Physical Sun & Sky environment map. More...
 
struct  IPhysicalSunSky::ShadingParameters
 Encapsulates the set of shading parameters for the Physical Sun & Sky. More...
 
class  IPhysicalSunSky::IShader
 An object which encapsulates the evaluation (shading) of the Physical Sun & Sky environment. More...
 
class  IPhysicalSunSky::IShaderGenerator
 Provides facilities to initialize the shading parameters of the Physical Sun & Sky plugin. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.