#include "DataBridgeExport.h"
#include "Types.h"
#include "GeometryEnums.h"
#include "../maxtypes.h"
#include "../MaxHeap.h"
#include "../tab.h"
Classes | |
struct | MaterialRequiredStreamElement |
This struct describes a single stream element that will be used by the hardware shader of a material. More... | |
union | MaterialRequiredStreamElement::DataUnion |
class | MaterialRequiredStreams |
This class is used for describing the mesh stream requirements of a material. More... | |
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
MaxSDK::Graphics | |
Enumerations | |
enum | MaterialRequirementFlags { MaterialRequirementSplitByMaterialID = 0x00000001 } |
This enum defines requirement flags of material additional to mesh stream requirements of MaterialRequiredStreams. More... | |