| Classes | |
| class | MtlBase | 
| class | MtlMakerCallback | 
| Macros | |
| #define | MTL_IN_SCENE (1<<0) | 
| The material is being used in the scene.  More... | |
| #define | MTL_BEING_EDITED (1<<1) | 
| The material's parameters are being displayed in the Material Editor.  More... | |
| #define | MTL_SUB_BEING_EDITED (1<<2) | 
| This material OR sub-material texmap is being displayed in the Material Editor.  More... | |
| #define | MTL_TEX_DISPLAY_ENABLED (1<<3) | 
| Viewport display enabled for this material (see MTL_SUB_DISPLAY_ENABLED).  More... | |
| #define | MTL_MEDIT_BACKGROUND (1<<8) | 
| Material has the background shown in Material Editor.  More... | |
| #define | MTL_MEDIT_BACKLIGHT (1<<9) | 
| Material is backlight in the Material Editor.  More... | |
| #define | MTL_OBJTYPE_SHIFT 10 | 
| #define | MTL_MEDIT_OBJTYPE (1<<MTL_OBJTYPE_SHIFT) | 
| Object type displayed in Material Editor.  More... | |
| #define | MTL_MEDIT_OBJTYPE_MASK ((1<<MTL_OBJTYPE_SHIFT)|(1<<(MTL_OBJTYPE_SHIFT+1))|(1<<(MTL_OBJTYPE_SHIFT+2))) | 
| #define | MTL_TILING_SHIFT 13 | 
| #define | MTL_MEDIT_TILING (1<<MTL_TILING_SHIFT) | 
| #define | MTL_MEDIT_TILING_MASK ((1<<MTL_TILING_SHIFT)|(1<<(MTL_TILING_SHIFT+1))|(1<<(MTL_TILING_SHIFT+2))) | 
| #define | MTL_MEDIT_VIDCHECK (1<<16) | 
| #define | MTL_BROWSE_OPEN1 (1<<18) | 
| For internal use.  More... | |
| #define | MTL_BROWSE_OPEN2 (1<<19) | 
| For internal use.  More... | |
| #define | MTL_SUB_DISPLAY_ENABLED (1<<20) | 
| Indicates that texture display is enabled for map or material in this subtree.  More... | |
| #define | MTL_CLONED (1<<28) | 
| Indicates material or texture was created by being cloned from another material or texture.  More... | |
| #define | MTL_HW_MAT_PRESENT (1<<29) | 
| #define | MTL_HW_MAT_ENABLED (1<<30) | 
| #define | MTL_WORK_FLAG (1<<31) | 
| #define | MTL_DISPLAY_ENABLE_FLAGS (MTL_TEX_DISPLAY_ENABLED|MTL_SUB_DISPLAY_ENABLED) | 
| Interactive texture display enabled for THIS mtl base.  More... | |
| #define | MTL_HW_TEX_ENABLED (1<<17) | 
| Indicates that the texture should be part of the realtime shader.  More... | |
| #define | MTLREQ_2SIDE (1<<0) | 
| The material is 2-sided.  More... | |
| #define | MTLREQ_WIRE (1<<1) | 
| The material is wire frame material.  More... | |
| #define | MTLREQ_WIRE_ABS (1<<2) | 
| Wire frame material, absolute size.  More... | |
| #define | MTLREQ_TRANSP (1<<3) | 
| The material uses transparency.  More... | |
| #define | MTLREQ_UV (1<<4) | 
| The material requires UVW coordinates.  More... | |
| #define | MTLREQ_FACEMAP (1<<5) | 
| The material uses "face map" UV coordinates.  More... | |
| #define | MTLREQ_XYZ (1<<6) | 
| The material requires object XYZ coordinates.  More... | |
| #define | MTLREQ_OXYZ (1<<7) | 
| The material requires object ORIGINAL XYZ coordinates.  More... | |
| #define | MTLREQ_BUMPUV (1<<8) | 
| The Material requires UV bump vectors.  More... | |
| #define | MTLREQ_BGCOL (1<<9) | 
| The material requires background color (e.g.  More... | |
| #define | MTLREQ_PHONG (1<<10) | 
| The material requires interpolated normal.  More... | |
| #define | MTLREQ_AUTOREFLECT (1<<11) | 
| The material needs to build auto-reflect map.  More... | |
| #define | MTLREQ_AUTOMIRROR (1<<12) | 
| The material needs to build auto-mirror map.  More... | |
| #define | MTLREQ_NOATMOS (1<<13) | 
| This is used by the Matte material for example.  More... | |
| #define | MTLREQ_ADDITIVE_TRANSP (1<<14) | 
| Normally, if this is not specified, the background color is attenuated.  More... | |
| #define | MTLREQ_VIEW_DEP (1<<15) | 
| Maps or materials which depend on the view should set this bit in their Requirements() method.  More... | |
| #define | MTLREQ_UV2 (1<<16) | 
| The material requires second uv channel values (vertex colors).  More... | |
| #define | MTLREQ_BUMPUV2 (1<<17) | 
| The material requires second uv channel bump vectors.  More... | |
| #define | MTLREQ_PREPRO (1<<18) | 
| Pre-processing.  More... | |
| #define | MTLREQ_DONTMERGE_FRAGMENTS (1<<19) | 
| No longer used.  More... | |
| #define | MTLREQ_DISPLACEMAP (1<<20) | 
| Material has a Displacement map channel.  More... | |
| #define | MTLREQ_SUPERSAMPLE (1<<21) | 
| This tells the scanline renderer that you want super sampling - the Standard material uses this.  More... | |
| #define | MTLREQ_WORLDCOORDS (1<<22) | 
| This flag is set by UVGen and XYZGen when world coordinates are involved.  More... | |
| #define | MTLREQ_TRANSP_IN_VP (1<<23) | 
| This flag should be returned true for any material that wants to be transparent in the viewport.  More... | |
| #define | MTLREQ_FACETED (1<<24) | 
| The material should be rendered faceted in the viewports.  More... | |
| #define | MTLREQ_NOEXPOSURE (1<<25) | 
| Do not do the tone-op (ie, for matte/shadow material, etc)  More... | |
| #define | MTLREQ_SS_GLOBAL (1<<26) | 
| Material requires supersampling but use global sampler.  More... | |
| #define | MTLREQ_REND1 (1<<28) | 
| USED IN RENDERER.  More... | |
| #define | MTLREQ_REND2 (1<<29) | 
| USED IN RENDERER.  More... | |
| #define | MTLREQ_REND3 (1<<30) | 
| USED IN RENDERER.  More... | |
| #define | MTLREQ_REND4 (1<<31) | 
| USED IN RENDERER.  More... | |