RenderingAPI/Renderer/UnifiedRenderer.h File Reference

UnifiedRenderer.h File Reference
#include "../RenderingAPI.h"
#include <iparamb2.h>
#include <render.h>
#include <IMtlRender_Compatibility.h>
#include <ITabDialog.h>
#include <rendering/IStoppableRenderer.h>
#include "IRenderSessionContext.h"
#include <memory>

Classes

class  UnifiedRenderer
 Unifies functionality for, both, interactive (ActiveShade) and offline (Production) rendering. More...
 
class  UnifiedRenderer
 Unifies functionality for, both, interactive (ActiveShade) and offline (Production) rendering. More...
 

Namespaces

 MaxSDK
 This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
 
 MaxSDK::RenderingAPI