#include "../RenderingAPI.h"#include <iparamb2.h>#include <render.h>#include <IMtlRender_Compatibility.h>#include <ITabDialog.h>#include <rendering/IStoppableRenderer.h>#include "IRenderSessionContext.h"#include <memory>Classes | |
| class | UnifiedRenderer |
| Unifies functionality for, both, interactive (ActiveShade) and offline (Production) rendering. More... | |
| class | UnifiedRenderer |
| Unifies functionality for, both, interactive (ActiveShade) and offline (Production) rendering. More... | |
Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
| MaxSDK::RenderingAPI | |