#include "../RenderingAPI.h"
#include <iparamb2.h>
#include <render.h>
#include <IMtlRender_Compatibility.h>
#include <ITabDialog.h>
#include <rendering/IStoppableRenderer.h>
#include "IRenderSessionContext.h"
#include <memory>
Classes | |
class | UnifiedRenderer |
Unifies functionality for, both, interactive (ActiveShade) and offline (Production) rendering. More... | |
class | UnifiedRenderer |
Unifies functionality for, both, interactive (ActiveShade) and offline (Production) rendering. More... | |
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
MaxSDK::RenderingAPI | |