#include "Types.h"#include "GraphicsExport.h"#include "../MaxHeap.h"#include "../maxtypes.h"#include "RenderNodeHandle.h"Classes | |
| class | UpdateNodeContext |
| This class contains node dependent information for calling IObjectDisplay2::UpdatePerNodeItems(), and IObjectDisplay2::UpdatePerViewItems() More... | |
| class | AutoRestoreRenderNodeMaterial |
| This is a utility class for assigning customized solid material to the solid mesh render item of a render node when generating render items from IMeshDisplay2::GetRenderItems() during the execution of BaseObject::UpdatePerNodeItems() More... | |
Namespaces | |
| MaxSDK | |
| This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
| MaxSDK::Graphics | |