Classes | |
class | ITransformHierarchy |
Class ITransformHierarchy describes the skeleton to be used to compute the skin weights. More... | |
class | IMesh |
Class IMesh describes the mesh to be used to compute the skin weights. More... | |
class | ISparseVertexWeights |
Class ISparseVertexWeights describes the weights that are assigned to a skin. More... | |
struct | ISparseVertexWeights::Influence |
class | IProgress |
Class IProgress just a class that the solver uses to tell how far along the process is and allows the user to cancel out of the process. More... | |
class | IContext |
Class IContext does all the actual skin weight computations. More... | |
Namespaces | |
MaxSDK | |
This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files. | |
MaxSDK::GeomBind | |