In the Animation or Rigging menu set: Constrain > Proximity Pin >
This topic covers the options in the Proximity Pin window. To create a proximityPin node, see Create a Proximity Pin.
New Locator | Duplicates the selected transforms as locators called pinInput andconnects them to the proximityPin node's input. (This is the default.) |
Existing Transform | Uses the selected transforms and connects them to the proximityPin node's input. |
New Transform | Duplicates the selected transforms as transforms called pinInput and connects them to the proximityPin node's input. |
Matrix | Adds input plugs to the node
without connecting locators or transforms.
Note: You can also add new input Matrices in the
Attribute Editor.
|
Existing Transform | Uses the selected transforms and connects them to the proximityPin node's output. (This is the default.) |
New Locator | Creates a new locators at the closest points on the surface and connects them to the node's output. |
New Transform | Creates new transforms at the closest points on the surface and connects them to the node's output. |
Matrix | Creates, but does not connect, any input plugs on the node, leaving the connection available. |
The Coordinate System area lets you set how the pin coordinates are derived from the geometry surface. Because Proximity Pin is procedural, you can continue to edit these settings in the Attribute Editor after creation.
Specifies what axis of the coordinate system of the outputs to align with the surface normal. Cannot be the same as Tangent axis.