Beyond the lesson

In this lesson you were introduced to a few of the basic techniques required to assign and accurately position texture maps on polygonal models using UV texture coordinates:

This lesson used a simple polygonal model to introduce the fundamental concepts. When you work with more complex polygonal and subdivision surface models, you can also:

In general, you should begin texturing a model only after the model is fully complete. Otherwise, changes to the model may affect the associated UV texture coordinates which in turn will affect how the texture appears on the model.

In this lesson you matched the UVs to an existing texture image. Many texture artists create good UV layouts for their models prior to creating the actual 2D images for their texture maps. This is done only after the model is fully complete.

You can export a bitmap image of the 2D view of the UV Editor to use as a guide for painting a texture in your favorite image creation software. In the UV Editor, select Image > UV Snapshot to export the image.

If you want to learn more about a particular tool or feature that was used in this lesson, please refer to the Maya Help.

For additional practice, follow the UV mapping tutorial from the Maya Learning Channel. In the linked lesson, an unmapped gun is given proper UV coordinates and textures.