In this lesson, you will be learning how to add three different types of lights to your scene. Lighting is a very important part of rendering. Lighting is capable of completely altering the mood of a scene, and can make or break a good design.
Open the scene file named Lighting.mb.
This file can be found in the GettingStarted2020LessonData\Rendering Directory.
The scene shows a sculpture on a pedestal, with a ball resting atop it.
Before beginning, make sure that your view panel settings are properly set. You should have Textured, Shadows, Ambient Occlusion, and Anti-Aliasing all turned on. They can be toggled by pressing the following buttons in the View Panel Toolbar.
Try to see how the scene will look by rendering it. It is a good practice to regularly render your scene using low-intensity settings to get a preview of how it will look in the final render.
In Maya, three of the more useful lights to use are Directional, Area, and Skydome. To start, you'll be adding a directional and an area light to your scene.
Rotate the directional light so that it shines directly down on the sculpture.
Skydome lights act as a circular light, surrounding the scene. It also has another added feature. Skydome lights can use Image Based Lighting to give your scene a background and specialized lighting.
The skydome light now has an image assigned to it. Not only does this give your scene a background, but if you look closely, you'll see that the skydome now has lighting that matches the background. This will be more noticeable in the next lesson, once you add textures.