Using HumanIK, you can retarget animations from one character to another. This is useful for sharing common animations like walk cycles.
To start, open the scene for the lesson.
In Maya, open the scene fight.mb.This file can be found in the GettingStarted2020LessonData\HumanIK directory that you set as your Maya project.
A character named Sven appears in the Maya scene. Sven will be our target character.
This loads the Dummy_Fight character into your scene.
> Rename Character and rename the character as
FightSource.
To retarget from the source character to the target character
The target character snaps to match the position of the source character, and retargeting controls appear in the Controls tab.
To see the retargeted result clearly, Character1 needs to be offset from FightSource.
In the next section you learn how to adjust the retargeted animation to account for size discrepancies between your source and target characters.