Use the following options to set what happens when you select .
Select the way Maya considers intersections:
When Find intersection is set to Use direction, this option allows you to specify the direction.
X, Y and Z only consider curves that intersect along those axes respectively.
Active view only considers curves that intersect in the current camera view.
Free only considers curves that intersect along a custom axis you define in the Direction field below.
Select how the curve will be cut:
Select what portions of the curve to keep:
You can use this option to improve the precision of the primitive’s shape.
Global tolerance uses the Positional tolerance value in the Settings part of the Preferences window ().
Local allows you to enter a value in the Tolerance field to override the Positional tolerance value in the Preferences window.
Keeps the original curves and creates new curves from the cut.