Found in the Animation, Modeling, and Rigging
menu sets.
Create
-
Blend Shape
- Creates a
Blend Shape deformer on the selected object or group.
See
Create blend shape deformers and
Shape authoring for more information.
To open and change the
Blend Shape Options, select
.
-
Cluster
- Creates a
Cluster deformer.
To open and change the
Cluster Options, select
.
See also
Create cluster deformers.
- Solidify
-
- Creates a
Solidfy deformer, which creates the impression of sections of geometry becoming more solid and less stretchy.
To open and change the Solidify Options, select
.
See also Create Solidify deformers.
-
Lattice
- Creates a
Lattice deformer.
To open and change the
Lattice Options, select
.
See also
Create lattice deformers.
-
ShrinkWrap
- Creates a
ShrinkWrap deformer.
To open and change the
Shrinkwrap Options, select
.
See also
Shrinkwrap deformer.
-
Nonlinear
- Creates a
Nonlinear deformer.
To open the
Nonlinear menu, select
.
See also
Create nonlinear deformers.
-
Soft Modification
- Creates a
Soft Modification deformer.
To open and change the
Soft Modification Tool options, select
.
See also
Use the Soft Modification Tool.
-
Texture
- Creates a
Texture deformer.
To open the
Texture Options, select
.
See also
Create a texture deformer.
-
Point on Curve
- Creates a
Point on Curve deformer.
To open the
Point On Curve Options, select
.
See also
Create Point on Curve deformers.
Edit
-
Blend Shape
- Opens the
Blend Shapes Menu. See
Shape authoring and
Create blend shape deformers for general information on blend shape deformations.
-
Lattice
-
-
Reset Lattice
- You can reset the lattice by choosing
from the Edit section. However, you cannot change the resolution of a lattice if the lattice points have been moved from their reset position or the lattice has history.
-
Remove Lattice Tweaks
- If you want to change the number of divisions on a lattice whose points have been moved, choose
, and then change the divisions of the lattice. If you want to change the divisions on a lattice with history, find the input lattice shape and change its divisions. You can find the input lattice by selecting the lattice and looking in the attribute editor tabs for the original lattice shape, which will typically share the same base name as the output lattice appended by “Orig.”
-
See also
Edit Lattice deformers.
-
ShrinkWrap
-
-
Add Surfaces
- Adds NURBs surfaces to the existing deformer.
-
Remove Inner Object
- Removes the connection between the inner object and the wrapper object without deleting the shrinkwrap node. When you remove an inner object, it no longer affects the wrapper object.
-
Remove Surfaces
- Removes NURBs surfaces from the existing deformer.
-
Remove Target
- Removes the connection between the target object and the wrapper object without deleting the shrinkwrap node. When you remove a target, it no longer affects the wrapper object.
-
Set Inner Object
- Lets you reset your inner object after you've created a shrinkwrap deformer in your scene.
-
Set Target
- Lets you reset your target object after you've created a shrinkwrap deformer in your scene.
-
See also
Shrinkwrap deformer,
Edit Shrinkwrap deformers, and
Shrinkwrap Options.
-
Edit Membership Tool
-
You can directly edit deformer set memberships by selecting deformable object points with the
Set Membership Tool.
See
Edit deformer set membership.
-
Prune Membership
-
Opens the
Prune Membership menu.
You can remove unaffected points from a deformer set based on which points the deformer is affecting. Use this to avoid unnecessary calculations for points that are not being affected by the deformation.
Prune Membership is available for only
Cluster and
Lattice deformers.
The pruning operation considers only the current position of each component in the undeformed and deformed versions of the geometry affected by the specified deformation. If you have animated attributes of your deformation, the pruning operation is performed based only on the current attribute values. This means that components that are potentially affected at other frames of your animation might get pruned out if they are unaffected at the current frame.
Since a typical blend shape operation has weights of 0.0 for some target shapes at any point in time, this operation is especially dangerous when applied to blend shape deformations. For this reason, there is no menu item provided to prune membership for blend shape deformers. However, you can access prune membership for blend shape deformers through the command line.
-
Mirror Deformer Weights
- Mirrors deformer weights.
Select
to open the
Mirror Deformer Weights Options.
See also
Mirror deformer weights.
-
Display Intermediate Objects
- Turns on the visibility for the current object’s original (prior to deformation) shape. You can use intermediate objects as points-of-reference when deforming objects. For example, you can compare a deformed object and its intermediate object to determine how different the deformed object is from its original shape.
- See also
Displaying and hiding intermediate objects.
-
Hide Intermediate Objects
- Turns off the visibility for the current object’s original (prior to deformation) shape.
- See also
Displaying and hiding intermediate objects.