Switch up-axis for a file

In animation and visual effects, the tradition is to use Y as the “up” or elevation axis, with X and Z as the “ground” axes. However, other industries traditionally use Z as the up axis and X and Y as the ground axes.

In Maya, you can switch the up-axis between Y and Z.

To change the up-axis of a scene

  1. Select Windows > Settings/Preferences > Preferences.
  2. In the Settings category, choose Y or Z from the World Coordinate System area.

For more information, see Settings preferences.