Applies to 2020.3 Update and later
Bar supports connect two points, one on the part, and the other one either somewhere else on the same or a different part or on the platform. As such, bars only support single points. Bars may be created as volume-less single-path entities or solid voluminous ones. Bars may also be connected into bouquets that merge multiple bars into tree-like structures which terminate in single trunks at their bottom end.
| Bar contour | Notes | |
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Bar contour |
The type of cross-section the bar support should have. |
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Polygon corner |
Determines the number of corners for the solid bar. The more corners, the more rounded the bar's cross section becomes. |
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Angle at top |
When set beyond 0, a pointy end is added to the normally blunt end that terminates evenly in the part surface.
Note: This point intrudes into the part mesh, so you may want to also work with
Distance to part to reduce or avoid unwanted duplication of toolpath at the intersection.
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Crosswidth |
Determines the thickness of the contours for the solid cross. |
0.01-20.00 mm |
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Radial type |
Used to create solid bars with oval cross-sections. It aligns the oval cross section by the semi-major axis with either X or Y axis, or radially away from the supported object's outbox's center:
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Radial factor |
Used to create solid bars with oval cross-sections. Makes the semi-major axis as long as the semi-minor axis times this factor. |
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Determines the direction of hatch-type bar support. A direction of 0 ° aligns the ribbon-like bars parallel to the Y axis, and higher values rotate this direction clockwise. |
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Distance to part |
Defines the distance between part and support. A negative value makes supports intrude into the part mesh. You can use this in conjunction with Angle at top to achieve a calculated contact patch, for instance. To calculate the appropriate value, use this simple trigonometry formula: Distance to part (negative) = (desired spot diameter - Width on end) * (Breaking point width - Width on end) / Height on end |
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Width on part |
Determines the contour width for bar ends that terminate on a part surface. |
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Width on bottom part |
Determines the contour width for bar ends that terminate on a part surface at their lower end. |
This is optional. To disable defining a separate width for the lower end of a bar, set this to -1. |
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Width on platform |
Determines the contour width for bar ends that terminate on the build platform surface. |
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| Breaking point |
Generates a section where the bar narrows and expands to create a defined breaking point near the part surface, making it easier to remove supports from the part later on. |
Notes |
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Breaking point |
Toggles creation of breaking points. |
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Breaking point width |
Defines the diameter of the bar at the breaking point. |
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Width on end |
Determines the diameter of the bar past the breaking point where it attaches to the part surface. |
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Breaking point height |
Determines the length of the breaking point itself. |
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Height on start |
Determines the length over which the breaking point reduces to its narrowest point. |
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Height on end |
Determines the length over which the bar should narrow towards the breaking point, as seen from the part surface. | |
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Right angle on part |
Determines whether bars should have a small curve to terminate in a right angle at the supported surface, rather than terminating at whatever angle they would otherwise do. |
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Distance to right angle |
Determines the distance away from the supported surface after which the bar should start to curve towards the other end. |
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Smoothing distance |
Determines the length of subdivisions that form the curve. The shorter the section, the finer the curve is resolved, resulting in a smoother transition but also increased triangle count. |
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| Pad on platform |
A pad is a widened cross section at the platform end of a bar support to reinforce adhesion to the platform surface |
Notes |
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Pad on platform |
Toggles pad creation. |
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Pad width |
Determines the width of the created pad. |
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Pad height |
Determines the height of the created pad. |
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Use density map |
Applies information provided by a 3D heatmap to lighten or strengthen structures locally. |