Save a 3D model view in FBX format for import to 3ds Max.
- In
Revit, open a 3D view, and prepare it for export.
See
Before Exporting a 3D View to 3ds Max.
- Click File tab Export (FBX).
Tip: If FBX displays as gray, open a 3D view of the project, and then try again.
- In the Export 3ds Max (FBX) dialog, for Save in, navigate to the target folder for the exported file.
- For
Files of type, select one of the following formats:
- FBX 2015 and Previous (*.fbx) - compatible format for import in 2015 and previous version products.
- FBX Files (*.fbx) - compatible format for import in 2016 and later version products. This format will not import in older products (2015 and previous versions).
- For
Naming, do one of the following:
- To specify a file name manually, select Manual (Specify file name). For File name/prefix, specify the name of the output file.
- To use an automatically generated file name, select Automatic – Long (Specify prefix), or Automatic – Short.
- For
Use LOD, do one of the following:
- Select this option to generate a more faceted model with a smaller file size.
- Clear this option to generate a model that is smoother and more true to the actual geometry with a larger file size.
LOD means level of detail. It does not refer to a view's detail as defined in
Revit. Instead, it refers to showing only what is essential at a certain zoom level or detail level.
Revit shows geometry in a faceted manner when zoomed out, and smoother when zoomed in.
- For
Without boundary edge, do one of the following:
- Select this option to hide the lines wherever two surfaces come together. This option results in a less mesh-like model when opened in 3ds Max. As a result, the model has a less constructed look and appears more natural and realistic.
- Clear this option to show boundary edges between surfaces.
- Click Save.
Revit generates the FBX file and places it in the target location.
You can now import the FBX file into 3ds Max, using the 3ds Max FBX add-in. For more information, refer to the 3ds Max Add-in documentation.
3ds Max provides additional control over materials, beyond the capabilities of
Revit. To activate the
Revit material assignments and lights in 3ds Max, specify mental ray® as the rendering engine. This is the default render setting for 3ds Max Design. For more information, refer to the 3ds Max documentation.