Create a 3D shape by sweeping a 2D profile around an axis. 
 Video: Create a Revolve
 Video: Create a Revolve
For information about using revolves in families, see 
  Creating Family Geometry. 
   
Note: If you are creating a massing family or a component family using an adaptive component template, such as Generic Model Adaptive.rft, see 
  
Revolves in the Conceptual Design Environment. 
 
About revolves
 
   
   A revolve is a form that you create by revolving a shape around an axis. You can revolve the shape in a circle or any fraction of a circle. If the axis touches the revolve shape, the result is a solid. 
  
 
  
Solid revolved geometry created near axis
 If you sketch away from the axis, the resulting geometry has a hole in it. 
  
 
  
Revolved geometry created away from axis
Use solid revolves to create family geometry like door and furniture knobs, columns, and dome roofs. 
  
 
The following procedure is a general method for creating revolved geometry. Steps may vary depending on your design intent. 
To create a solid or void revolve
- In the Family Editor, on the Create tab Forms panel, do one of the following: Forms panel, do one of the following:- Click 
		 (Revolve). (Revolve).
- Click Void Forms drop-down  (Void Revolve). (Void Revolve).
 Note: If necessary, set the work plane before you sketch the revolve. Click Create tab  Work Plane panel    (Set). 
   
 
- Place an axis of revolution: 
  - On the Modify | Create Revolve tab Draw panel, click Draw panel, click (Axis Line). (Axis Line).
- Specify the start and endpoint of the axis at the desired orientation. 
	 
 
- Use the Draw tools to sketch a shape to revolve around the axis: 
  - Click Modify | Create Revolve tab Draw panel Draw panel  (Boundary Line). (Boundary Line).
- To create a single revolve, sketch a closed loop. 
	 
- To create more than one revolve, sketch multiple, non-intersecting, closed loops. 
	 
 Attention: If the axis touches the revolve shape, the result is a solid. If the axis does not touch the revolve shape, the revolve will have a hole in it. 
   
- On the 
  Properties palette, change the properties of the revolve: 
  - To change the start and end points of the geometry to revolve, enter a new Start and End Angle. 
	 
- To set the visibility of a solid revolve, under Graphics, for Visibility/Graphics Overrides, click Edit. 
	 
- To apply a material to a solid revolve by category, under Materials and Finishes, click in the Material field, and click 
		 to specify a material. to specify a material.
- To assign a solid revolve to a subcategory, under Identity Data, for Subcategory, select a subcategory. 
	 
- Click Apply. 
	 
 
- On the Mode panel, click 
   (Finish Edit Mode). (Finish Edit Mode).
- To view the revolve, open a 3D view. 
- To resize the revolve in the 3D view, select and use grips to edit it. 
  Note: You cannot drag the start and end faces of a 360-degree revolve.