The Render Settings Module

Rendering > Render Settings

Along the top of the Render Settings module is a context menu and four tabs, File Output, General Settings, Raytracing Quality, and Display Output.

Render Settings

Find the render summary above the Send to Cluster Queue, Add to Render Queue, and Render buttons.

Presets

Click Presets to display a menu with the following options for saving, reloading, editing, and restoring default rendering settings.

Note:

Presets are stored in the following XML file: C:\Users\<USERNAME>\AppData\Roaming\VREDPro\ raytracingtemplates.xml

File Output (tab)

Image

Meta Data

This feature embeds certain scene settings in the rendered output. Later, you can import the rendering (its metadata) into VRED, using File > Import Scene Data > Rendering Meta Data. The settings saved within the image upon creation are applied to the currently loaded scene, for example, the camera settings adopt.

Note:

This option is only available for JPG, PNG, TIFF, and EXR files.

Embedding Meta Data into Rendered Images

Saving and restoring node visibilities and switch node states relies on a consistent node naming scheme within the Scene Graph hierarchy. The same applies to switch materials within the materials hierarchy, within the Material Editor’s list view. As the metadata does not contain information on nodes/materials that are added or renamed since the rendering, their states remain unchanged when importing the rendering metadata. Also, if there are inconsistencies, some states may not be reconstructed. All nodes and materials, whose state could not be reconstructed, will be displayed in the Import Results dialog after the import has finished.

Consistency of visibility states

In the metadata, you can identify a node by its node path, which is a concatenation of the names of its ancestors and itself. If all nodes with the same node path have the same visibility, the node path is considered consistent and it is stored with this visibility on metadata export. If nodes with the same node path have different visibilities, this node path is considered to be inconsistent and it is not considered during export. The visibility state of those inconsistent nodes cannot be reconstructed on import and remains unchanged.

To ensure all visibilities are exported and reconstructable upon import, either ensure all nodes with the same path have the same visibility, or create an unambiguous node path by renaming the respective nodes.

Consistency of switch states

In the metadata, the state of a switch node/material is defined by the name of the node/material selected by the choice (called choice name in the following). The choice is considered to be consistent, if the choice names of all switches with the same node/material path are identical.

To ensure all switch states are exported and reconstructable upon import, either ensure all switches with the same path have the same choice, or rename the respective switches.

When importing switch states, if the switch has several children called choice name, a state of a switch in the scene cannot be restored. In this case, the switch is displayed in the Import Results dialog with its proposed choice name.

The scene-contained switches should not have multiple choices with the same name.

Renderpasses

Combined Channels (tab)

Separated Channel (tab)

Animation

Variant Sets

Use the Variant Sets section to easily render multiple versions of a model in VRED. Render a red car in a garage, yellow car in a garage, and red car in park, in one render job. Material and environment variant sets can be set by checking what's wanted and unchecking what's not. Variant Sets section of the Render Settings

Note:

If you reorder groups by click-dragging, this changes the render and naming order of your files. Reordering is not permitted on a per variant set basis, only with groups.

Ungrouped Variant Sets

When ungrouped variant sets are dragged from the Variant Sets module to the Variant Sets section of Render Settings, they will be grouped under the same parent node, named ungrouped. This treats all ungrouped nodes as if they belong to one group to simplify deleting, dragging and dropping, and selecting/deselecting. Presets context menu

At the bottom of this section, the naming scheme and an example file name are displayed. The naming of the rendered files uses a combination of the variant set names to form the final file name. A unique indentifier can be added to the beginning, but only at the time when selecting the render job save location.

Known Limitations with Rendering Variant Sets

Please be aware of the following limitations when rendering variant sets:

Cluster

The creation of pictures can be distributed to other computers connected to the network (cluster).

General Settings (tab)

In the General Settings tab, you can enter global parameters for antialiasing, the pixel filter, and other options.

Antialiasing

Computer screens are made of small pixels, which is why illustrations of round objects or curved surfaces appear faceted at their edges. Antialiasing is a technique that makes the edges from rendered objects less pixelated.

The Antialiasing settings control the number of samples taken during stillframe antialiasing. These are the primary controls that influence the quality of the rendered image.

Pixel Filter

A pixel filter weights the image samples taken per pixel and therefore, controls the antialiasing quality of the rendering. High image filter sizes may result in blurry images.

Options

Certain rendering features can be enabled or disabled globally.

Raytracing Quality (tab)

In the Raytracing Quality tab, parameters for illumination, photon tracing, various sampling qualities, trace depth, and materials can be set globally.

Illumination Mode

Photon Tracing

Photon Tracing provides an approach to calculate the global illumination of a scene. The default full global illumination mode in VRED provides high-quality results, but may require longer calculation times. Photon Tracing can reduce the time required to render a clean image by a larger margin, especially in indoor scenarios, such as car interiors or architectural indoor scenes.

IBL Sampling Quality

Reflection/Refraction Sampling Quality Settings

Trace Depth

Material Overrides

Each material can bring its own settings for material properties, illumination mode, IBL sampling quality, reflection/refraction quality, and trace depth. For each material, different overrides can be set separately in the Material Editor's Raytracing Settings.

Predetermined, all overrides are globally activated. That means, you can use different render settings for each material. This can be deactivated here, so the special material settings are ignored.

Display Output (tab)

In the Display Output tab, several parameters can be defined globally for color, histogram, and visual support.

Color

Histogram

Shows the relative color distribution of the rendered image. This tool is useful to detect overly bright areas of light. Different modes are available. It can use logarithmic and linear display scales.

Visual Support

Render Summary

The Render Summary is above the Send to Cluster Queue, Add to Render Queue, and Render buttons. Get more contextual information about the render and how long it could take. Get the total number of images and renders.

Render Summary

Note:

The same information is also available in the Render Queue, just in a different format.

To Start Image Calculations

Click one of the following button, which appear at the bottom of the module, to start image calculations.