pymel.core.rendering.resolutionNode

resolutionNode(*args, **kwargs)

This command creates a new node in the dependency graph of the specified type. The resolutionNode creates a render resolution node and registers it with the model. The createNode command will not register nodes of this type correctly.

Flags:

Long Name / Short Name Argument Types Properties
name / n unicode ../../../_images/create.gif
  Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace doesn’t exist, we will create the namespace.
parent / p unicode ../../../_images/create.gif
  Specifies the parent in the DAG under which the new node belongs.
shared / s bool ../../../_images/create.gif
  This node is shared across multiple files, so only create it if it does not already exist.
skipSelect / ss bool ../../../_images/create.gif
  This node is not to be selected after creation, the original selection will be preserved. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.resolutionNode

Example:

import pymel.core as pm

pm.resolutionNode( 'customRes' )
pm.resolutionNode( 'customRes', name='customRes' )