pymel.core.windows.text¶
- text(*args, **kwargs)¶
Create a simple text label control.
Flags:
Long Name / Short Name Argument Types Properties align / al unicode The label alignment. Alignment values are left, right, and center. Note that the alignment will only be noticable if the control is wider than the label length. By default, the label is aligned center. annotation / ann unicode Annotate the control with an extra string value. backgroundColor / bgc float, float, float The background color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0. When setting backgroundColor, the background is automatically enabled, unless enableBackground is also specified with a false value. defineTemplate / dt unicode Puts the command in a mode where any other flags and arguments are parsed and added to the command template specified in the argument. They will be used as default arguments in any subsequent invocations of the command when templateName is set as the current template. docTag / dtg unicode Add a documentation flag to the control. The documentation flag has a directory structure. (e.g., -dt render/multiLister/createNode/material) dragCallback / dgc script Adds a callback that is called when the middle mouse button is pressed. The MEL version of the callback is of the form: global proc string[] callbackName(string $dragControl, int $x, int $y, int $mods) The proc returns a string array that is transferred to the drop site. By convention the first string in the array describes the user settable message type. Controls that are application defined drag sources may ignore the callback. $mods allows testing for the key modifiers CTRL and SHIFT. Possible values are 0 == No modifiers, 1 == SHIFT, 2 == CTRL, 3 == CTRL + SHIFT. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def callbackName( dragControl, x, y, modifiers ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, x, y, modifiers. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(x)d %(y)d %(modifiers)d’ dropCallback / dpc script Adds a callback that is called when a drag and drop operation is released above the drop site. The MEL version of the callback is of the form: global proc callbackName(string $dragControl, string $dropControl, string $msgs[], int $x, int $y, int $type) The proc receives a string array that is transferred from the drag source. The first string in the msgs array describes the user defined message type. Controls that are application defined drop sites may ignore the callback. $type can have values of 1 == Move, 2 == Copy, 3 == Link. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def pythonDropTest( dragControl, dropControl, messages, x, y, dragType ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys dragControl, dropControl, messages, x, y, type. The dragControlvalue is a string and the other values are integers (eg the callback string could be print ‘%(dragControl)s %(dropControl)s %(messages)r %(x)d %(y)d %(type)d’ dropRectCallback / drc script Adds a callback that is called when a drag and drop operation is hovering above the drop site. It returns the shape of the rectangle to be drawn to highlight the entry, if the control can receive the dropped data. The MEL version of the callback is of the form: global proc int[] callbackName(string $dropControl, int $x, int $y) The return value is an array of size 4, with the parameters, in order, being the left and top coordinates of the rectangle to be drawn, followed by the width and height. This functionality is currently only implemented in MEL. enable / en bool The enable state of the control. By default, this flag is set to true and the control is enabled. Specify false and the control will appear dimmed or greyed-out indicating it is disabled. enableBackground / ebg bool Enables the background color of the control. exists / ex bool Returns whether the specified object exists or not. Other flags are ignored. font / fn unicode The font for the text. Valid values are boldLabelFont, smallBoldLabelFont, tinyBoldLabelFont, plainLabelFont, smallPlainLabelFont, obliqueLabelFont, smallObliqueLabelFont, fixedWidthFontand smallFixedWidthFont. fullPathName / fpn bool Return the full path name of the widget, which includes all the parents. height / h int The height of the control. The control will attempt to be this size if it is not overruled by parent layout conditions. highlightColor / hlc float, float, float The highlight color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0. hyperlink / hl bool Sets the label text to be a hyperlink if the argument is true. The label text must be a proper HTML link. In MEL, double quotes in the link will most likely have to be protected from the MEL interpreter by preceding them with a backslash. Clicking on the link will open it in an external Web browser. isObscured / io bool Return whether the control can actually be seen by the user. The control will be obscured if its state is invisible, if it is blocked (entirely or partially) by some other control, if it or a parent layout is unmanaged, or if the control’s window is invisible or iconified. label / l unicode The label text. The default label is the name of the control. manage / m bool Manage state of the control. An unmanaged control is not visible, nor does it take up any screen real estate. All controls are created managed by default. noBackground / nbg bool Clear/reset the control’s background. Passing true means the background should not be drawn at all, false means the background should be drawn. The state of this flag is inherited by children of this control. numberOfPopupMenus / npm bool Return the number of popup menus attached to this control. parent / p unicode The parent layout for this control. popupMenuArray / pma bool Return the names of all the popup menus attached to this control. preventOverride / po bool If true, this flag prevents overriding the control’s attribute via the control’s right mouse button menu. recomputeSize / rs bool If true then the control will recompute it’s size to just fit the size of the label. If false then the control size will remain fixed as you change the size of the label. The default value of this flag is true. statusBarMessage / sbm unicode Extra string to display in the status bar when the mouse is over the control. useTemplate / ut unicode Forces the command to use a command template other than the current one. visible / vis bool The visible state of the control. A control is created visible by default. Note that a control’s actual appearance is also dependent on the visible state of its parent layout(s). visibleChangeCommand / vcc script Command that gets executed when visible state of the control changes. width / w int The width of the control. The control will attempt to be this size if it is not overruled by parent layout conditions. wordWrap / ww bool If true then label text is wrapped where necessary at word-breaks. If false, it is not wrapped at all. The default value of this flag is false. Flag can have multiple arguments, passed either as a tuple or a list. Derived from mel command maya.cmds.text
Example:
import pymel.core as pm pm.window( width=150 ) # Result: ui.Window('window1') # pm.columnLayout( adjustableColumn=True ) # Result: ui.ColumnLayout('window1|columnLayout86') # pm.text( label='Default' ) # Result: ui.Text('window1|columnLayout86|text17') # pm.text( label='Left', align='left' ) # Result: ui.Text('window1|columnLayout86|text18') # pm.text( label='Centre', align='center' ) # Result: ui.Text('window1|columnLayout86|text19') # pm.text( label='Right', align='right' ) # Result: ui.Text('window1|columnLayout86|text20') # pm.showWindow()