3ds Max 2021 修复内容和已知问题

跳转到已知问题和解决方法

修复的问题

MAXX:Animation
FBX: Bones with animated scale on one axis were being scaled incorrectly. MAXX-55701
Saving Trackbar layout no longer breaks Close button. MAXX-53564
Fixed a crash when selecting multiple objects with TrackView open. MAXX-53248
Fixed addEaseCurve MAXScript crash. MAXX-52595
ProSound now supports 24-bit wav files. MAXX-52580
Fixed key tangents not being updated on GetKey only GetValue. MAXX-52364
CAT rigs with references to CatParentTrans and CatClipRoot no longer prevents animation layer creation. MAXX-51757
Improved selection performance issue with TrackView open. MAXX-50669
Fixed inverted Hands Anchors icons. MAXX-50575
Fixed issue importing FBX without UI not correctly applying scene scaling. MAXX-50484
Fixed Create Preview frame overlay on first run. MAXX-50287
Fixed ProSound issue causing audio to play at 50% volume after frame 100. MAXX-28464
Removed 100 audio clip limit with ProSound. MAXX-14058
Removed ProSound popup dialog when changing animation range. MAXX-10976
MAXX:Animation, MAXX:Modeling
Removed an unnecessary Spline IK error dialog with XRef'd rig. MAXX-36782
MAXX:Core
Added ability to modify scripted attribute definitions during scene file load. MAXX-55756
Fixed Matrix3 AffineTranspose handling of translation row. MAXX-55527
Fixed a crash in the Material Browser. MAXX-55482
Fixed a crash when loading scenes that have missing plugins that werr defined as scripted plugins when the scene was saved, after loading a scene where the same missing plugin was defined via dll when the scene was saved. MAXX-55298
Scripted parameter's plugin names can now be customized by specifying the optional localizedName:string property for the parameter in question. MAXX-55280
Fixed a crash when opening a scene when MaxInstallRoot\dlcomponents\DlComponentList_x64 file is 0Kb in size. MAXX-55028
Fixed a crash when a MAXScript function with a string by-reference parameter with default value was being called. One example of such as function is LoadSaveAnimation.loadAnimation, where its mapFileName parameter is defined as having a default value, and it's expected to be passed by reference. MAXX-54477
Disabling an Xref Scene will now prompt the user to save the current scene when closing 3ds Max, reseting the current scene or loading a new one. MAXX-46845
MAXX:Interop
Fixed an issue that occurred when using the Station Placement tool. In some cases the process would be blocked and the viewport would become unresponsive. MAXX-54758
Fixed a crash when importing old JT Files with dummy nodes or a mixture of mesh and body object nodes. MAXX-54515
Fixed an inconsistency between original JT file hierarchy and hierarchy created in Max after importing JT file. MAXX-54411
Fixed an issue where some parts of a SolidWorks import were not being imported when the mesh option was unchecked in the import dialog. MAXX-54261
Fixed a case where 3ds Max crashed upon OBJ export. MAXX-53379
MAXX:MAXScript
Fixed a crash when iterating over nodes in MAXScript, and deleting some of those nodes. MAXX-55488
Fixed an issue with MAXScript where the "on resized" event was no longer working on rollouts in a rollout floater window. MAXX-55171
Fixed MAXScript rollout visibility issues by adding the visibility property to rollout. This is similar to rolloutFloater.visible. MAXX-55048
Fixed a crash when specifying 'undefined' as an argument to colorman interface methods that take a string as an argument. MAXX-54571
Fixed expression window in script and expression controller dialogs so that text size scales with dpi scaling. Also fixed access violation in script controller if evaluation error occurs on first evaluation of expression. MAXX-54300
Fixed parsing of Double literal values. MAXX-54001
Calling the quitMax MAXScript command will stop executing remaining scripted commands that could have unexpected side-effects. Callback scripts will continue to execute as expected. MAXX-53366
When executing the exportFile MAXScript command with the PhysX_and_APEX_Exporter plugin, it is now possible to suppress the prompts of said plugin using the #noprompt option. MAXX-51627
MAXX:MAXScript, MAXX:SDK
Fixed issue with caching of MAXScript .Net values for .Net objects that point to the same underlying object but with different types. MAXX-54043
MAXX:MaterialEditors
Material Editor preferences and Assign Renderer are correctly saved if UAC is at Windows default level. MAXX-52412
MAXX:Modeling
The triangulation of the chamfer output has been updated to produce better non-concave results when applied to faces with concave/collinear vertices. MAXX-55418
If you set your own default preset and name it "Default", you could end up with two presets named "Default" that you could not remove with the Chamfer modifier. Now you can set your own new "Default" preset, which will remain in effect until you remove it (at which point the original default will be restored and used). MAXX-55191
Algorithm will now process corners with enhanced triangulation for faces with concave or co-linear corners, so that we do not collapse triangles when performing mesh triangulation. This will improve the quality output of the chamfer operation so that it does not display the faces incorrectly. MAXX-55186
When the Tension Deform UI is displayed in the DMC, the "Use Morph Target" checkbox will now properly update the pick button target for morphing to be enabled or disabled. MAXX-55164
When using TextPlus and the Bevel Profile modifier, the presets for "Half Circle" and "Engrave" bevel contained duplicate vertices in their curve definitions that resulted in degenerate faces. New scenes created with this option will no longer have this problem. MAXX-54992
In the past vertex painting could provide a result that looked like mosaic tiles, this was caused by an incorrect parallelization of the function with multi-threading. Vertex painting should now apply its results as expected when applied to your 3d model. MAXX-54986
"Don't Affect Children" option in the Hierarchy tab can now be toggled on/off again without needing to use the workaround of switching to another tab in the Command Panel and then back to Hierarchy. MAXX-54839
We have improved the distribution of Vertex Paint, improved the efficiency of the calculation, and apply blending between approaches when a brush overlaps only some of the vertices of a particular face. This should now allow vertex painting to be applied more consistently to an object. MAXX-54748
Resolved an issue with Swift Loop where in some cases it was possible for the tool to have improper hit detection on which edge it should function on when using a Perspective view. MAXX-54359
Fixed chamfer mitering types caddie not cycling when clicking. MAXX-54092
Added additional code to better support the chamfering of corner point position with straight through chamfers and provide expected results. MAXX-53982
3ds Max should now retain crease weight values when performing a chamfer on any edge on the model. In the past there was a chance that these values would be reset to 0. MAXX-53814
Chamfer issue causing unwanted seams when using inset flow loops was fixed. MAXX-53357
Fixed snapping to open edge vertices when backface cull is enabled. MAXX-53328
Fixed a vertex chamfer crash with box object. MAXX-53291
Fixed a crash when merging across hidden edges that created more than a single bounding loop, or if a vertex appeared more than once on the polygon boundary, when you are performing a UV face map command on any mesh object or primative. MAXX-53158
Fixed performance issue with Snap in scenes with Body Objects. MAXX-53121
When using a chamfer operation in 3DS Max the existing UV data should now be better respected, utilized, and maintained when performing this action for the new mitering types that have been introduced to 3ds Max. MAXX-53066
Zoom Extents for UnwrapUVW respects geometry when nothing selected. MAXX-50438
Quadify no longer leaves invisible invalid edges. MAXX-48662
Fixed TextPlus performance with lots of text. MAXX-39705
EditablePoly and EditPoly modifier now preserves explicit normals when attaching, detaching, and cloning. MAXX-27111
EditPoly now preserves explicit normals. MAXX-21797
MAXX:Modeling, MAXX:UVW
Fixed an issue with invalid UVs that were provided on the default box and pyramid shapes that we provide with 3ds Max. UVs for faces on opposite sides of these objects were joined together, which they should not be since two non-shared edges should not be glued together. All faces for these primitives now have their own texture vertices. MAXX-53204
MAXX:Performance
Fixed performance issue when selecting Compound Object creation category. MAXX-53884
Improve viewport perfomance by 5% in scenes with many procedural instances. MAXX-53821
Multithreaded intersectray when casting on Mesh and Edit Poly. The first raycast is not accelerated, it creates an acceleration structure. In following raycasts, we measured up to a 3x performance gain. Results will vary according to your CPU thread count and the complexity of your mesh. The heavier the mesh, the greater the speedup. Also fixed long-lasting Edit Poly intersectray bug which would report false hits behind the raycast. MAXX-49617
MAXX:Python
When executing Python code from a named (saved) file in the Script Editor, the file variable can now be used to refer to this file. MAXX-55232
Pressing F1 for Help in the Script Listener Window now opens the Python Help if the Listener was in Python mode. MAXX-54948
Fixed issues when calling functions, accessing variables and properties of Python objects imported into MAXScript through a python.import MAXScript command. This was related to the fact that MAXScript is case insensitive, while Python is case sensitive. MAXX-53376
MAXX:Rendering
Per Pixel Camera map will now display correct aspect ratios based on custom, image ratio, or legacy. MAXX-53636
Paths in OSL shaders can now be edited in Asset Tracker. MAXX-53509
OSL vector2 types will now display in viewport as expected. MAXX-53337
Fixed typo for Incandescent in Exposure Settings panel. MAXX-50904
MAXX:RenderingMentalRay
Mental Ray utility removed from utility panel. MAXX-50903
MAXX:SoftwareSecurity
All links within 3ds Max now open their HTTPS counterparts. MAXX-54178
MAXX:UI
Main menu bar contents no longer appear white and inconsistent with dark UI styling. MAXX-55458
Default keyboard shortcuts for Quad menus now work in localized versions. MAXX-55192
Fixed issues where SteeringWheels and ViewCube action hotkeys could conflict with Main UI ones. MAXX-51302
Fixed issue where opening the UV Editor would result in the Unwrap UVW modifier icon from the command panel to change position and overlap with other UI elements or icons, mostly happening at some custom monitor scaling values, such as 190%. MAXX-50877
A key can be used to activate a Quad and its content action by double-clicking (activating the quad hotkey first, then content action Alt Navigation key). MAXX-49305
MAXX:UVW
Bitmap sampling for the Edit UV window has been made to run in parallel to help improve bitmap file loading times. MAXX-54954
Resolved an issue with LSCM UV mapping where the mapping action would not resolve and would crash 3ds max. MAXX-54386
MAXX:Viewports
Diffuse lighting will now update in viewport when changing HDR map in an OSL Bitmap map. MAXX-54418
Objects in viewport are lit correctly when using a map in environment slot together with Skylight as Ambient. MAXX-54417
MAXX:ViewportsMaterials
DirectX .fx files with spinners containing an int param are using the correct range. MAXX-49906

已知问题和解决方法

MAXX:Install
问题:执行单个产品部署期间,许可信息未传播到安装。解决方法:让管理员确保包含部署映像的共享驱动器(和 MSI 安装程序)可写。MAXX-56110
问题:通过 ARP 或 IPM 启动时,修改工作流找不到安装程序,从而导致出现“某些文件丢失”错误消息。解决方法:导航到产品的 DLM 图像下载位置,然后启动 setup.exe 以直接启动修改工作流。MAXX-56279
MAXX:Interop
问题:基于 ATF 的新 Sketchup 导入器无法总是正确地指定边可见性。如果隐藏了非共面三角形之间的边,则可能会导致将导入的网格转换为可编辑多边形时生成错误的几何体。此外,Revit 导入器有时也会隐藏曲面上的边,从而可能会导致将网格转换为可编辑多边形时出现问题。解决方法:在转换为多边形之前,请为网格的所有边启用边可见性。MAXX-56132
MAXX:FileIO
问题:WRL 和 ASE 导出器可以更好地支持 Windows 小数分隔符符号的变更。MAXX-51077
MAXX:Interop
问题:基于 ATF 的新 Sketchup 导入器无法总是正确地指定边可见性。如果隐藏了非共面三角形之间的边,则可能会导致将导入的网格转换为可编辑多边形时生成错误的几何体。此外,Revit 导入器有时也会隐藏曲面上的边,从而可能会导致将网格转换为可编辑多边形时出现问题。解决方法:在转换为多边形之前,请为网格的所有边启用边可见性。MAXX-56132
MAXX:Python
问题:在 3ds Max 进程中执行 NumPy 测试将失败,但作为一种解决方法,可以直接从 3ds Max 的 Python 发行版(位于 maxroot/Python37/python.exe)运行。MAXX-53548
问题:在访问引用索引值的 MAXScript 属性(例如:pymxs.runtime.activeMeditSlot)时,应考虑二分法,因为 Python 使用基于 0 的索引系统,而 MAXScript 使用基于 1 的索引系统。MAXX-52780
MAXX:RealTimeWorkflows
问题:文件合并不包括“烘焙到纹理”贴图。MAXX-56173
问题:启用宏录制器可能会对“烘焙到纹理”工具的性能产生重大影响。MAXX-56170
问题:“烘焙到纹理”的“投影自”工作流不支持子对象。MAXX-56167
问题:Maxscript 中不显示“输出到”设置。MAXX-56157
问题:无法对对象的“输出到”列进行多行编辑。MAXX-56156
问题:无法对贴图的“输出到”列进行多行编辑。MAXX-56155
问题:在将“贴图覆盖”与“扫描线”结合使用时,如果关闭并重新打开场景,贴图将不会显示在“烘焙到纹理”窗口中。解决方法:将“贴图覆盖”与 Arnold 结合使用,或在保存并重新打开之前执行烘焙操作。MAXX-56118
问题:在“烘焙到纹理”贴图中处理大量对象时,性能可能会下降。MAXX-55972
问题:3ds Max 在烘焙高级灯光时可能会遇到稳定性问题。MAXX-44842
MAXX:Rendering
问题:FBX 材质属性动画未导入到 3ds Max 中。解决方法:要通过 FBX 导入动画材质,请在文本编辑器中打开 3dsMax.ini 文件。(%LocalAppData%\Autodesk\3dsMax\2021 - 64bit\CHS\3dsMax.ini)。将“StandardMtlFBXImport”键设置为 1。这将导入具有旧版标准材质的 FBX 文件,并确保动画材质像往常一样导入到 3ds Max 中。MAXX-55307
MAXX:Viewports
问题:如果启用了 MikkT 法线凹凸模式,则动画播放性能可能会下降。解决方法:启用 3ds Max 原有法线凹凸模式。MAXX-56175