Behobene und bekannte Probleme in 3ds Max 2021

Bekannte Probleme und Umgehungslösungen finden Sie hier.

Behobene Probleme

MAXX:Animation
FBX: Bones with animated scale on one axis were being scaled incorrectly. MAXX-55701
Saving Trackbar layout no longer breaks Close button. MAXX-53564
Fixed a crash when selecting multiple objects with TrackView open. MAXX-53248
Fixed addEaseCurve MAXScript crash. MAXX-52595
ProSound now supports 24-bit wav files. MAXX-52580
Fixed key tangents not being updated on GetKey only GetValue. MAXX-52364
CAT rigs with references to CatParentTrans and CatClipRoot no longer prevents animation layer creation. MAXX-51757
Improved selection performance issue with TrackView open. MAXX-50669
Fixed inverted Hands Anchors icons. MAXX-50575
Fixed issue importing FBX without UI not correctly applying scene scaling. MAXX-50484
Fixed Create Preview frame overlay on first run. MAXX-50287
Fixed ProSound issue causing audio to play at 50% volume after frame 100. MAXX-28464
Removed 100 audio clip limit with ProSound. MAXX-14058
Removed ProSound popup dialog when changing animation range. MAXX-10976
MAXX:Animation, MAXX:Modeling
Removed an unnecessary Spline IK error dialog with XRef'd rig. MAXX-36782
MAXX:Core
Added ability to modify scripted attribute definitions during scene file load. MAXX-55756
Fixed Matrix3 AffineTranspose handling of translation row. MAXX-55527
Fixed a crash in the Material Browser. MAXX-55482
Fixed a crash when loading scenes that have missing plugins that werr defined as scripted plugins when the scene was saved, after loading a scene where the same missing plugin was defined via dll when the scene was saved. MAXX-55298
Scripted parameter's plugin names can now be customized by specifying the optional localizedName:string property for the parameter in question. MAXX-55280
Fixed a crash when opening a scene when MaxInstallRoot\dlcomponents\DlComponentList_x64 file is 0Kb in size. MAXX-55028
Fixed a crash when a MAXScript function with a string by-reference parameter with default value was being called. One example of such as function is LoadSaveAnimation.loadAnimation, where its mapFileName parameter is defined as having a default value, and it's expected to be passed by reference. MAXX-54477
Disabling an Xref Scene will now prompt the user to save the current scene when closing 3ds Max, reseting the current scene or loading a new one. MAXX-46845
MAXX:Interop
Fixed an issue that occurred when using the Station Placement tool. In some cases the process would be blocked and the viewport would become unresponsive. MAXX-54758
Fixed a crash when importing old JT Files with dummy nodes or a mixture of mesh and body object nodes. MAXX-54515
Fixed an inconsistency between original JT file hierarchy and hierarchy created in Max after importing JT file. MAXX-54411
Fixed an issue where some parts of a SolidWorks import were not being imported when the mesh option was unchecked in the import dialog. MAXX-54261
Fixed a case where 3ds Max crashed upon OBJ export. MAXX-53379
MAXX:MAXScript
Fixed a crash when iterating over nodes in MAXScript, and deleting some of those nodes. MAXX-55488
Fixed an issue with MAXScript where the "on resized" event was no longer working on rollouts in a rollout floater window. MAXX-55171
Fixed MAXScript rollout visibility issues by adding the visibility property to rollout. This is similar to rolloutFloater.visible. MAXX-55048
Fixed a crash when specifying 'undefined' as an argument to colorman interface methods that take a string as an argument. MAXX-54571
Fixed expression window in script and expression controller dialogs so that text size scales with dpi scaling. Also fixed access violation in script controller if evaluation error occurs on first evaluation of expression. MAXX-54300
Fixed parsing of Double literal values. MAXX-54001
Calling the quitMax MAXScript command will stop executing remaining scripted commands that could have unexpected side-effects. Callback scripts will continue to execute as expected. MAXX-53366
When executing the exportFile MAXScript command with the PhysX_and_APEX_Exporter plugin, it is now possible to suppress the prompts of said plugin using the #noprompt option. MAXX-51627
MAXX:MAXScript, MAXX:SDK
Fixed issue with caching of MAXScript .Net values for .Net objects that point to the same underlying object but with different types. MAXX-54043
MAXX:MaterialEditors
Material Editor preferences and Assign Renderer are correctly saved if UAC is at Windows default level. MAXX-52412
MAXX:Modeling
The triangulation of the chamfer output has been updated to produce better non-concave results when applied to faces with concave/collinear vertices. MAXX-55418
If you set your own default preset and name it "Default", you could end up with two presets named "Default" that you could not remove with the Chamfer modifier. Now you can set your own new "Default" preset, which will remain in effect until you remove it (at which point the original default will be restored and used). MAXX-55191
Algorithm will now process corners with enhanced triangulation for faces with concave or co-linear corners, so that we do not collapse triangles when performing mesh triangulation. This will improve the quality output of the chamfer operation so that it does not display the faces incorrectly. MAXX-55186
When the Tension Deform UI is displayed in the DMC, the "Use Morph Target" checkbox will now properly update the pick button target for morphing to be enabled or disabled. MAXX-55164
When using TextPlus and the Bevel Profile modifier, the presets for "Half Circle" and "Engrave" bevel contained duplicate vertices in their curve definitions that resulted in degenerate faces. New scenes created with this option will no longer have this problem. MAXX-54992
In the past vertex painting could provide a result that looked like mosaic tiles, this was caused by an incorrect parallelization of the function with multi-threading. Vertex painting should now apply its results as expected when applied to your 3d model. MAXX-54986
"Don't Affect Children" option in the Hierarchy tab can now be toggled on/off again without needing to use the workaround of switching to another tab in the Command Panel and then back to Hierarchy. MAXX-54839
We have improved the distribution of Vertex Paint, improved the efficiency of the calculation, and apply blending between approaches when a brush overlaps only some of the vertices of a particular face. This should now allow vertex painting to be applied more consistently to an object. MAXX-54748
Resolved an issue with Swift Loop where in some cases it was possible for the tool to have improper hit detection on which edge it should function on when using a Perspective view. MAXX-54359
Fixed chamfer mitering types caddie not cycling when clicking. MAXX-54092
Added additional code to better support the chamfering of corner point position with straight through chamfers and provide expected results. MAXX-53982
3ds Max should now retain crease weight values when performing a chamfer on any edge on the model. In the past there was a chance that these values would be reset to 0. MAXX-53814
Chamfer issue causing unwanted seams when using inset flow loops was fixed. MAXX-53357
Fixed snapping to open edge vertices when backface cull is enabled. MAXX-53328
Fixed a vertex chamfer crash with box object. MAXX-53291
Fixed a crash when merging across hidden edges that created more than a single bounding loop, or if a vertex appeared more than once on the polygon boundary, when you are performing a UV face map command on any mesh object or primative. MAXX-53158
Fixed performance issue with Snap in scenes with Body Objects. MAXX-53121
When using a chamfer operation in 3DS Max the existing UV data should now be better respected, utilized, and maintained when performing this action for the new mitering types that have been introduced to 3ds Max. MAXX-53066
Zoom Extents for UnwrapUVW respects geometry when nothing selected. MAXX-50438
Quadify no longer leaves invisible invalid edges. MAXX-48662
Fixed TextPlus performance with lots of text. MAXX-39705
EditablePoly and EditPoly modifier now preserves explicit normals when attaching, detaching, and cloning. MAXX-27111
EditPoly now preserves explicit normals. MAXX-21797
MAXX:Modeling, MAXX:UVW
Fixed an issue with invalid UVs that were provided on the default box and pyramid shapes that we provide with 3ds Max. UVs for faces on opposite sides of these objects were joined together, which they should not be since two non-shared edges should not be glued together. All faces for these primitives now have their own texture vertices. MAXX-53204
MAXX:Performance
Fixed performance issue when selecting Compound Object creation category. MAXX-53884
Improve viewport perfomance by 5% in scenes with many procedural instances. MAXX-53821
Multithreaded intersectray when casting on Mesh and Edit Poly. The first raycast is not accelerated, it creates an acceleration structure. In following raycasts, we measured up to a 3x performance gain. Results will vary according to your CPU thread count and the complexity of your mesh. The heavier the mesh, the greater the speedup. Also fixed long-lasting Edit Poly intersectray bug which would report false hits behind the raycast. MAXX-49617
MAXX:Python
When executing Python code from a named (saved) file in the Script Editor, the file variable can now be used to refer to this file. MAXX-55232
Pressing F1 for Help in the Script Listener Window now opens the Python Help if the Listener was in Python mode. MAXX-54948
Fixed issues when calling functions, accessing variables and properties of Python objects imported into MAXScript through a python.import MAXScript command. This was related to the fact that MAXScript is case insensitive, while Python is case sensitive. MAXX-53376
MAXX:Rendering
Per Pixel Camera map will now display correct aspect ratios based on custom, image ratio, or legacy. MAXX-53636
Paths in OSL shaders can now be edited in Asset Tracker. MAXX-53509
OSL vector2 types will now display in viewport as expected. MAXX-53337
Fixed typo for Incandescent in Exposure Settings panel. MAXX-50904
MAXX:RenderingMentalRay
Mental Ray utility removed from utility panel. MAXX-50903
MAXX:SoftwareSecurity
All links within 3ds Max now open their HTTPS counterparts. MAXX-54178
MAXX:UI
Main menu bar contents no longer appear white and inconsistent with dark UI styling. MAXX-55458
Default keyboard shortcuts for Quad menus now work in localized versions. MAXX-55192
Fixed issues where SteeringWheels and ViewCube action hotkeys could conflict with Main UI ones. MAXX-51302
Fixed issue where opening the UV Editor would result in the Unwrap UVW modifier icon from the command panel to change position and overlap with other UI elements or icons, mostly happening at some custom monitor scaling values, such as 190%. MAXX-50877
A key can be used to activate a Quad and its content action by double-clicking (activating the quad hotkey first, then content action Alt Navigation key). MAXX-49305
MAXX:UVW
Bitmap sampling for the Edit UV window has been made to run in parallel to help improve bitmap file loading times. MAXX-54954
Resolved an issue with LSCM UV mapping where the mapping action would not resolve and would crash 3ds max. MAXX-54386
MAXX:Viewports
Diffuse lighting will now update in viewport when changing HDR map in an OSL Bitmap map. MAXX-54418
Objects in viewport are lit correctly when using a map in environment slot together with Skylight as Ambient. MAXX-54417
MAXX:ViewportsMaterials
DirectX .fx files with spinners containing an int param are using the correct range. MAXX-49906

Bekannte Probleme und Umgehungslösungen

MAXX:Installation
Problem: Lizenzinformationen wurden während der Einrichtung eines einzelnen Produkts bei der Installation nicht eingetragen. Problemumgehung: Lassen Sie den Administrator sicherstellen, dass das freigegebene Laufwerk, das das Einrichtungs-Image (und das MSI-Installationsprogramm) enthält, nicht schreibgeschützt ist. MAXX-56110
Problem: Bei einem Arbeitsablauf zum Ändern wird das Installationsprogramm beim Start über ARP oder IPM nicht gefunden, und die Fehlermeldung „Einige Dateien fehlen“ wird angezeigt. Problemumgehung: Rufen Sie das Verzeichnis auf, in dem das DLM-Image des Produkts beim Download gespeichert wurde, und starten Sie die Datei setup.exe, um den Arbeitsablauf direkt anzustoßen. MAXX-56279
MAXX:Interop
Problem: Das neue ATF-basierte Sketchup-Importprogramm weist die Sichtbarkeit von Kanten nicht immer korrekt zu. Dies kann dazu führen, dass bei der Konvertierung der importierten Netze in bearbeitbare Polys fehlerhafte Geometrie erzeugt wird, wenn Kanten zwischen nicht koplanaren Dreiecken ausgeblendet sind. Das Revit-Importprogramm blendet manchmal auch Kanten auf gekrümmten Flächen aus, was beim Konvertieren der Netze in bearbeitbare Polys zu Problemen führen kann. Problemumgehung: Aktivieren Sie die Sichtbarkeit für alle Kanten des Netzes, bevor Sie es in ein Poly umwandeln. MAXX-56132
MAXX:Datei-E/A
Problem: WRL- und ASE-Exportprogramme weisen verbesserte Unterstützung für Änderungen am Dezimaltrennzeichensymbol von Windows auf. MAXX-51077
MAXX:Interop
Problem: Das neue ATF-basierte Sketchup-Importprogramm weist die Sichtbarkeit von Kanten nicht immer korrekt zu. Dies kann dazu führen, dass bei der Konvertierung der importierten Netze in bearbeitbare Polys fehlerhafte Geometrie erzeugt wird, wenn Kanten zwischen nicht koplanaren Dreiecken ausgeblendet sind. Das Revit-Importprogramm blendet manchmal auch Kanten auf gekrümmten Flächen aus, was beim Konvertieren der Netze in bearbeitbare Polys zu Problemen führen kann. Problemumgehung: Aktivieren Sie die Sichtbarkeit für alle Kanten des Netzes, bevor Sie es in ein Poly umwandeln. MAXX-56132
MAXX:Python
Problem: NumPy-Tests schlagen fehl, wenn sie im 3ds Max-Prozess ausgeführt werden, können jedoch direkt aus der Python-Verteilung von 3ds Max heraus als Problemumgehung ausgeführt werden (unter maxroot/Python37/python.exe). MAXX-53548
Problem: Beim Zugriff auf MAXScript-Eigenschaften, die Indexwerte referenzieren (Beispiel: pymxs.runtime.activeMeditSlot), sollte mit Abweichungen gerechnet werden, da Python ein 0-basiertes Indexsystem verwendet und MAXScript ein 1-basiertes. MAXX-52780
MAXX:Echtzeit-Workflows
Problem: Beim Zusammenführen sind "In Textur einbacken"-Maps nicht enthalten. MAXX-56173
Problem: Die Aktivierung der Makroaufzeichnung kann sich auf die Leistung der Einback-Funktion auswirken. MAXX-56170
Problem: Unterobjekte werden im Arbeitsablauf "In Textur einbacken: Projiziert von" nicht unterstützt. MAXX-56167
Problem: Einstellungen für "Ausgabe in" sind in Maxscript nicht verfügbar. MAXX-56157
Problem: Die mehrzeilige Bearbeitung der Spalte "Ausgabe in" für Objekte funktioniert nicht. MAXX-56156
Problem: Die mehrzeilige Bearbeitung der Spalte "Ausgabe in" für Maps funktioniert nicht. MAXX-56155
Problem: Bei Verwendung der Funktion "Map-Überschreibung mit Scanline" wird die Map im Fenster "In Textur einbacken" nicht angezeigt, wenn die Szene geschlossen und erneut geöffnet wird. Problemumgehung: Verwenden Sie "Map-Überschreibung mit Arnold" oder führen Sie die Einbackvorgänge vor dem Speichern und erneuten Öffnen aus. MAXX-56118
Problem: Bei der Verarbeitung einer großen Anzahl von Objekten mit "In Textur einbacken"-Maps kann die Leistung beeinträchtigt werden. MAXX-55972
Problem: Beim Einbacken von erweiterten Lichtquellen kann es zu Stabilitätsproblemen in 3ds Max kommen. MAXX-44842
MAXX:Rendering
Problem: FBX-Materialattributanimation wird nicht in 3ds Max importiert. Problemumgehung: Um animierte Materialien über FBX zu importieren, öffnen Sie die Datei 3dsMax.ini in einem Texteditor. (%LocalAppData%\Autodesk\3dsMax\2021 - 64bit\DEU\3dsMax.ini). Stellen Sie den Key "StandardMtlFBXImport" auf 1. Dadurch wird Ihre FBX-Datei mit einem älteren Standardmaterial importiert und sichergestellt, dass die animierten Materialien wie zuvor in 3ds Max importiert werden. MAXX-55307
MAXX:Ansichtsfenster
Problem: Die Wiedergabeleistung der Animation kann reduziert werden, wenn der Normalen-Relief-Modus von MikkT aktiviert ist. Problemumgehung: Aktivieren Sie den nativen Normalen-Relief-Modus von 3ds Max. MAXX-56175