Use the State Template feature to create a preset state with specific settings. You can modify a template any time. The following procedure shows an example of creating and working with a state template.
The active time segment is set to frames 20 through 50. The main viewport shows the view from Camera001 and the track bar shows frames 20–50.
The main viewport now shows the Perspective view and the track bar shows the default animation range: frames 0–100.
The list now contains only State01 and the Objects state.
A new state named State02 appears in the list.
As before, when you created the state, the main viewport shows the Camera001 view and the track bar shows frames 20–50.
The newly-created template is now available in all subsequent sessions.
Even without any cameras in the scene, the state is enabled and the track bar shows frames 20–50. This is because state templates store the recorded aspects of the scene setup but not the scene contents.
The States list reverts to its status as saved in the scene file.
The scene is updated correctly.
As Camera001 is no longer available, the state automatically uses the other available camera instead.
This time the state automatically uses the selected camera instead of Camera001.
For best results, all scene contents saved in a template should exist in the scene before enabling a state created with the same template. If an item doesn't exist however, State Sets will attempt to substitute it automatically.