Assigning a Map to Parameters (Hair and Fur)

You can apply a map to several of the parameters on the Material Parameters rollout, including Occluded Amb[ient], Tip Color, Root Color, Hue Variation, Value Variation, Mutant Color, Mutant %, Specular, Glossiness, Self Shadow, and Geom[etry] Shadow.

To assign a map:

  1. Click the map button to the right of the control.
  2. Use the Material/Map Browser to choose a map.
  3. You can also drag and drop a map from a Material Editor sample slot.

    If the Slate Material Editor is open, you can drag from a map node's output socket, then drop onto this button

  4. You can also drag and drop from a map button in the Material Editor or anywhere else in the 3ds Max interface.

    When you drop a map onto the map button, a dialog asks if you want the map to be a copy (independent) or an instance of the source map.