3ds Max 2021.3 Update Fixed and Known Issues
Jump to Known issues and workarounds.
Fixed issues
| MAXX:Animation |
| Cloning keys over existing keys in the curve editor, timeline, mini curve editor, key info floaters, motion panel and dope sheet no longer creates incorrect tangents. MAXX-58984 |
| Fixed a defect in the Skin modifier that permitted adding duplicate entries of the same bone into the system. This will prevent the problem in the future. Current scenes affected by this must still be manually cleaned. MAXX-52825 |
| 3ds Max no longer crashes when you select Edit > Hold while in Motion Paths sub-object mode. MAXX-46764 |
| MAXX:Animation, MAXX:Modeling |
| Resolved an issue with the Edit Poly modifier, introduced in 2021.1, where animated vertex component data would not play back properly. MAXX-58780 |
| MAXX:Cloud |
| When exporting Blend material with a mask, textures are now correctly blended. MAXX-58708 |
| MAXX:Core |
Fixed issues causing undefined and repeated values when reading data from and Excel file using MAXScript's OLE automation capabilities. The OLEObject:range object's outer limit is now inclusive. Example: To specify a range covering cells A1, A2, B1, and B2, the range "A1:B2" can be specified instead of "A1:C3." MAXX-59505 |
Fixed crash when loading Scene Explorer instances from scene file where instance had a null name. Fixed issues with persisting the new name of a Scene Explorer instance. MAXX-58561 |
| MAXX:Interop |
| Fixed the empty wall material preview in Civil View Building Style Object Editor. MAXX-57116 |
| Road markings display the colors and lines as configured in Civil View Road Marking Style Editor. MAXX-54840 |
| MAXX:MaterialEditors |
| Hide Unused Nodes now correctly hides unused input and output slots. MAXX-56592 |
| Fixed a crash in Slate Material Editor when quickly deleting nodes. MAXX-57772 |
| MAXX:MAXScript |
Improved robustness of dotnet.getType <string> when handling paramters with invalid format for a class name. MAXX-58938 |
| Fixed issue with MAXScript when wrapping a controller/dimensioning in a MAXControl, the code in some cases was improperly using an existing MAXControl value with different dimensioning. MAXX-60138 |
| MAXX:Modeling |
| Improved the knot position output normalization/positioning on the Spline Chamfer through improved calculations. MAXX-60211 |
| Adjusted the way the Chamfer and SplineChamfer spinners increase and decrease in value to be step instead of adaptive, bringing them in line with how other spinners in 3ds Max should work. MAXX-60002 |
| Improved stability with the Spline Mirror modifier. MAXX-59846 |
| Fixed a memory access crash that could occur when inserting normals into a face that is too small when the normals on the mesh are corrupt. This fix does not propagate to STP. MAXX-59735 |
| Improved the results of Spline Chamfer with enhanced tangent length calculations and UI options. MAXX-59723 |
| Improved the fillet results of Spline Chamfer to be similar to expectations from within the Edit Spline options. MAXX-59591 |
| Updated the Bridge operation to provide improved mesh stability to look for and remove dead vertices to make the mesh safe once it has completed its action. Other poly actions in 3ds Max have also been enhanced to look for this same problem as well. MAXX-59457 |
| Resolved an issue with the Path Deform modifier where using the Stretch spinner value could sometimes cause a crash. MAXX-59439 |
| Improved stability with the Data Channel modifier when loading a preset by adjusting the handling of how the DCM adds and removes UI rollouts. MAXX-59352 |
| Resolved a crash error that sometimes occured when updating the translation or rotation of the Slice gizmo. MAXX-59245 |
| Improved how the Chamfer system handles zero area vertex chamfers, which can be created when the amount value is set too small, to provide improved stability. MAXX-59082 |
| Smart Extrude end results has been enhanced to better reconstruct and stitch the end results and further minimize side polygons. MAXX-58997 |
| Disabled the ability to set animated keyframe values on face components when using Smart Extrude, as adding and removing mesh data doesn't work well with component data. MAXX-58961 |
| Enhanced clearing component selection when using point to point selection. MAXX-58887 |
| When performing an undo and then a redo of an operation that affect the explicit normals on a poly object, those normals are now properly restored at all times. MAXX-58836 |
| Changes made to parameters on the base Freehand Spline object will now properly notifiy changes up the modifier stack. MAXX-58679 |
| Use Pivot on Path Deform now maintains the object's form as it traverses along the path and works with multiple elements on the incoming shape to maintain their form. MAXX-58273 |
| Improved the output color result to be within a valid range (0 to 1) by performing improved calculations to calculate each color component. MAXX-57867 |
| Resolved issues with how the Unwrap UVW modifier was saving data that might cause a crash if data (such as name selection sets) was deleted. MAXX-57042 |
| Chamfer modifier amount values lower than 0.001 are now correctly respected in your scenes, values smaller than 0.001 are no longer rounded up to 0.001. MAXX-57034 |
| When using Path Deform on a group of objects, the group's spatial positioning relative to the other objects within the group is maintained, based on the incoming shape data. MAXX-56458 |
| Improved performance of the Path Deform modifier by improving normalized spline and bezier interpolations and recoding Path Deform to be a deformer based modifier. MAXX-56247 |
| Improved the calculations of Path Deform to maintain the objects form better when traversing along the path. MAXX-55750 |
| Malformed Meshes (repeated vertices on same face) no longer result in the Slice and Symmetry modifiers locking up when moving or rotating the gizmo for these modifiers. MAXX-51723 |
| MAXX:Modeling, MAXX:Performance |
| Enhanced processing and threading for specified and explicit normals with TriObject and PolyObjects; this can result in performance gains on various modifiers and deformers. MAXX-59052 |
| Solved an error with how Vray handled materials, causing 3ds Max to crash when you opened the Edit UV window of the Unwrap UVW modifier. MAXX-57413 |
| MAXX:Python |
| The Python version can now be set using the ADSK_3DSMAX_PYTHON_VERSION environment variable for 3dsmaxcmd.exe MAXX-60073 |
| MAXX:RealTimeWorkflows |
| Baking normal maps with scanline no longer produces specular artifacts. MAXX-59733 |
| Baking multiple UV tiles no longer bakes the same time repeatedly. MAXX-59240 |
| Baking self projected normal maps no longer produces artifacts and noise. MAXX-59075 |
| Baking with Arnold no longer applies an unexpected filtering, resulting in a blurred result. MAXX-59072 |
| The Enter key no longer commits unexpected changes in the Bake to Texture window. MAXX-58962 |
| Save to previous function no longer triggers unexpected warnings when scene contains Bake to Texture data. MAXX-58132 |
| MAXX:Rendering |
| Changing EV values in camera's properties will now update Activeshade in viewport renders as expected. MAXX-58415 |
| Deleting a locked camera refreshes Render Setup UI and turns the Lock OFF. MAXX-56319 |
| Added Sun Positioner in Create>Lights menu. The menus need to be reset to see the new entry if 3ds Max is updated. MAXX-55040 |
| Time dependent OSL animation will now update when timeline is extended. MAXX-44752 |
| Framing is now correct when rendering with ActiveShade in the viewport when Safe Frame is enabled and the image ratio is narrower than the viewport view. MAXX-57620 |
| RenderMap() now supports 32bit as expected. MAXX-58589 |
| MAXX:RenderingMaterials |
| LUT settings no longer reset when using PBR materials. MAXX-58438 |
| MAXX:Viewports |
| Fixed corruption of 3dsMax.ini file with the GFX setup logic. MAXX-59549 |
| DirectX material alpha now works as expected. MAXX-57633 |
| Resizing the viewport when rendering with ActiveShade in the viewport no longer stops the render. MAXX-58888 |
| Maximizing then restoring a viewport running ActiveShade will no longer cause a crash. MAXX-58904 |
| Zoom Extents All now works as expected when one object is selected. MAXX-59091 |
Known issues and workarounds
| MAXX:Rendering |
| Render times may be slow when using emissive materials to light a scene. MAXX-54969 |