| Classes | |
| class | TargetHandle | 
| Application can use this class either as a render target or convert it to texture and assign to model.  More... | |
| class | PresentableTargetHandle | 
| This class is similar as TargetHandle.  More... | |
| Namespaces | |
| MaxSDK | |
| MaxSDK::Graphics | |
| Typedefs | |
| typedef MaxSDK::Array< TargetHandle > | TargetHandleArray | 
| Variables | |
| GraphicsDriverAPI TargetHandle | EmptyTargetHandle |