| Classes | |
| class | ITransformHierarchy | 
| Class ITransformHierarchy describes the skeleton to be used to compute the skin weights.  More... | |
| class | IMesh | 
| Class IMesh describes the mesh to be used to compute the skin weights.  More... | |
| class | ISparseVertexWeights | 
| Class ISparseVertexWeights describes the weights that are assigned to a skin.  More... | |
| struct | ISparseVertexWeights::Influence | 
| class | IProgress | 
| Class IProgress just a class that the solver uses to tell how far along the process is and allows the user to cancel out of the process.  More... | |
| class | IContext | 
| Class IContext does all the actual skin weight computations.  More... | |
| Namespaces | |
| MaxSDK | |
| MaxSDK::GeomBind | |
| These classes let you define skin weighting using a voxel or height map based algorithm. | |