C++ API Reference
M3dView Member List

This is the complete list of members for M3dView, including all inherited members.

active3dView(MStatus *ReturnStatus=NULL)M3dViewstatic
activeAffectedColor(MStatus *ReturnStatus=NULL)M3dViewstatic
activeTemplateColor(MStatus *ReturnStatus=NULL)M3dViewstatic
applicationShell(MStatus *ReturnStatus=NULL)M3dViewstatic
backgroundColor(MStatus *ReturnStatus=NULL)M3dViewstatic
backgroundColorBottom(MStatus *ReturnStatus=NULL)M3dViewstatic
backgroundColorTop(MStatus *ReturnStatus=NULL)M3dViewstatic
beginGL()M3dView
beginProjMatrixOverride(MMatrix &projectionMatrix)M3dView
beginSelect(GLuint *buffer=NULL, GLsizei size=0)M3dView
beginXorDrawing(bool drawOrthographic=true, bool disableDepthTesting=true, float lineWidth=1.0f, LineStipplePattern stipplePattern=kStippleNone, const MColor &lineColor=MColor(1, 1, 1))M3dView
className()M3dViewstatic
colorAtIndex(unsigned int index, ColorTable table=kActiveColors, MStatus *ReturnStatus=NULL)M3dView
colorMask(bool &r, bool &g, bool &b, bool &a)M3dView
disallowPolygonOffset() const M3dView
display(MStatus *ReturnStatus=NULL)M3dView
displayStatus(const MDagPath &path, MStatus *ReturnStatus=NULL)M3dViewstatic
displayStyle(MStatus *ReturnStatus=NULL) const M3dView
drawText(const MString &text, const MPoint position, TextPosition textPosition=kLeft)M3dView
endGL()M3dView
endProjMatrixOverride()M3dView
endSelect()M3dView
endXorDrawing()M3dView
filteredObjectList(MSelectionList &list) const M3dView
get3dView(const unsigned int index, M3dView &view)M3dViewstatic
getCamera(MDagPath &camera)M3dView
getColorIndexAndTable(unsigned int glindex, unsigned int &index, ColorTable &table) const M3dView
getLightCount(unsigned int &count, bool visible=true)M3dView
getLightIndex(unsigned int lightNumber, unsigned int &lightIndex)M3dView
getLightingMode(LightingMode &mode)M3dView
getLightPath(unsigned int lightNumber, MDagPath &light)M3dView
getM3dViewFromModelEditor(const MString &modelPaneName, M3dView &view)M3dViewstatic
getM3dViewFromModelPanel(const MString &modelPaneName, M3dView &view)M3dViewstatic
getRendererName(MStatus *ReturnStatus) const M3dView
getRendererString(MString &stringName) const M3dView
getScreenPosition(int &x, int &y, MStatus *ReturnStatus=NULL) const M3dView
hiliteColor(MStatus *ReturnStatus=NULL)M3dViewstatic
initNames()M3dView
isBackgroundGradient(MStatus *ReturnStatus=NULL)M3dViewstatic
isLightVisible(unsigned int lightNumber, bool &visible)M3dView
isShadeActiveOnly(MStatus *ReturnStatus=NULL) const M3dView
isVisible(MStatus *ReturnStatus=NULL)M3dView
leadColor(MStatus *ReturnStatus=NULL)M3dViewstatic
liveColor(MStatus *ReturnStatus=NULL)M3dViewstatic
loadName(GLuint name)M3dView
makeSharedContextCurrent()M3dView
modelViewMatrix(MMatrix &modelViewMatrix) const M3dView
multipleDrawEnabled() const M3dView
multipleDrawPassCount()M3dView
numActiveColors(MStatus *ReturnStatus=NULL)M3dView
numberOf3dViews()M3dViewstatic
numDormantColors(MStatus *ReturnStatus=NULL)M3dView
numUserDefinedColors(MStatus *ReturnStatus=NULL)M3dView
objectDisplay(MStatus *ReturnStatus=NULL)M3dView
objectListFilterName(MStatus *ReturnStatus=NULL) const M3dView
OPENMAYA_ENUM(DisplayStyle, kBoundingBox, kFlatShaded, kGouraudShaded, kWireFrame, kPoints)M3dView
OPENMAYA_ENUM(DisplayStatus, kActive, kLive, kDormant, kInvisible, kHilite, kTemplate, kActiveTemplate, kActiveComponent, kLead, kIntermediateObject, kActiveAffected, kNoStatus)M3dView
OPENMAYA_ENUM(ColorTable, kActiveColors=kActive, kDormantColors=kDormant, kTemplateColor=kTemplate, kBackgroundColor)M3dView
OPENMAYA_ENUM(TextPosition, kLeft, kCenter, kRight)M3dView
OPENMAYA_ENUM(DisplayObjects, kDisplayEverything=~0, kDisplayNurbsCurves=1<< 0, kDisplayNurbsSurfaces=1<< 1, kDisplayMeshes=1<< 2, kDisplayPlanes=1<< 3, kDisplayLights=1<< 4, kDisplayCameras=1<< 5, kDisplayJoints=1<< 6, kDisplayIkHandles=1<< 7, kDisplayDeformers=1<< 8, kDisplayDynamics=1<< 9, kDisplayParticleInstancers=1<< 10, kDisplayLocators=1<< 11, kDisplayDimensions=1<< 12, kDisplaySelectHandles=1<< 13, kDisplayPivots=1<< 14, kDisplayTextures=1<< 15, kDisplayGrid=1<< 16, kDisplayCVs=1<< 17, kDisplayHulls=1<< 18, kDisplayStrokes=1<< 19, kDisplaySubdivSurfaces=1<< 20, kDisplayFluids=1<< 21, kDisplayFollicles=1<< 22, kDisplayHairSystems=1<< 23, kDisplayImagePlane=1<< 24, kDisplayNCloths=1<< 25, kDisplayNRigids=1<< 26, kDisplayDynamicConstraints=1<< 27, kDisplayManipulators=1<< 28, kDisplayNParticles=1<< 29, kExcludeMotionTrails=1<< 30, kExcludePluginShapes=1<< 31)M3dView
OPENMAYA_ENUM(LightingMode, kLightAll, kLightSelected, kLightActive, kLightDefault, kUnused1, kLightNone)M3dView
OPENMAYA_ENUM(RendererName, kDefaultQualityRenderer, kHighQualityRenderer, kViewport2Renderer, kExternalRenderer)M3dView
OPENMAYA_ENUM(DepthBufferFormat, kDepth_8, kDepth_Float)M3dView
OPENMAYA_ENUM(LineStipplePattern, kStippleNone, kStippleDashed)M3dView
playblastPortHeight(MStatus *ReturnStatus=NULL)M3dView
playblastPortWidth(MStatus *ReturnStatus=NULL)M3dView
pluginObjectDisplay(const MString &pluginDisplayFilter, MStatus *ReturnStatus=NULL)M3dView
popName()M3dView
popViewport()M3dView
portHeight(MStatus *ReturnStatus=NULL)M3dView
portWidth(MStatus *ReturnStatus=NULL)M3dView
projectionMatrix(MMatrix &projectionMatrix) const M3dView
pushName(GLuint name)M3dView
pushViewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height)M3dView
readBufferTo2dTexture(unsigned short x, unsigned short y, unsigned int width, unsigned int height)M3dView
readColorBuffer(MImage &image, bool readRGBA=false)M3dView
readDepthMap(unsigned short x, unsigned short y, unsigned int width, unsigned int height, unsigned char *bufferPtr, DepthBufferFormat depthMapPrecision)M3dView
referenceLayerColor(MStatus *ReturnStatus=NULL)M3dViewstatic
refresh(bool all=false, bool force=false)M3dView
refresh(bool all, bool force, bool offscreen)M3dView
refresh(MPxGlBuffer &buffer)M3dView
refresh(MPxGlBuffer &buffer, bool offscreen)M3dView
refresh(MPxGlBuffer &buffer, bool offscreen, const MMatrix &projectionMatrix)M3dView
rendererString(MStatus *ReturnStatus=NULL) const M3dView
renderOverrideName(MStatus *ReturnStatus=NULL) const M3dView
scheduleRefresh()M3dView
scheduleRefreshAllViews()M3dViewstatic
selectMode() const M3dView
setCamera(MDagPath &camera)M3dView
setColorMask(bool r, bool g, bool b, bool a)M3dView
setDisallowPolygonOffset(bool v)M3dView
setDisplayStyle(DisplayStyle style, bool activeOnly=false)M3dView
setDrawColor(unsigned int index, ColorTable table=kActiveColors)M3dView
setDrawColor(const MColor &color)M3dView
setDrawColorAndAlpha(const MColor &color)M3dView
setMultipleDrawEnable(bool enable)M3dView
setMultipleDrawPassCount(unsigned count)M3dView
setObjectDisplay(unsigned int displayMask)M3dView
setObjectListFilterName(const MString &name)M3dView
setPluginObjectDisplay(const MString &pluginDisplayFilter, bool on)M3dView
setRenderOverrideName(const MString &name)M3dView
setShowObjectFilterNameInHUD(bool show)M3dView
setShowViewSelectedChildren(bool)M3dView
setUserDefinedColor(unsigned int index, const MColor &color)M3dView
setViewSelectedPrefix(const MString &prefix)M3dView
showObjectFilterNameInHUD(MStatus *ReturnStatus) const M3dView
showViewSelectedChildren(MStatus *ReturnStatus) const M3dView
templateColor(MStatus *ReturnStatus=NULL)M3dViewstatic
textureMode() const M3dView
twoSidedLighting(MStatus *ReturnStatus=NULL) const M3dView
updateViewingParameters()M3dView
userDefinedColorIndex(unsigned int index, MStatus *ReturnStatus=NULL)M3dView
usingDefaultMaterial() const M3dView
usingMipmappedTextures() const M3dView
viewIsFiltered(MStatus *ReturnStatus=NULL) const M3dView
viewport(unsigned int &x, unsigned int &y, unsigned int &width, unsigned int &height) const M3dView
viewSelectedPrefix(MStatus *ReturnStatus) const M3dView
viewToObjectSpace(short x_pos, short y_pos, const MMatrix &localMatrixInverse, MPoint &oPt, MVector &oVector) const M3dView
viewToWorld(short x_pos, short y_pos, MPoint &worldPt, MVector &worldVector) const M3dView
viewToWorld(short x_pos, short y_pos, MPoint &nearClipPt, MPoint &farClipPt) const M3dView
widget(MStatus *ReturnStatus=NULL) const M3dView
window(MStatus *ReturnStatus=NULL)M3dView
wireframeOnlyInShadedMode(MStatus *ReturnStatus) const M3dView
wireframeOnShaded(MStatus *ReturnStatus=NULL) const M3dView
worldToView(const MPoint &worldPt, short &x_pos, short &y_pos, MStatus *ReturnStatus=NULL) const M3dView
writeColorBuffer(const MImage &image, signed short x=0, signed short y=0) const M3dView
xray(MStatus *ReturnStatus=NULL) const M3dView
xrayJoints(MStatus *ReturnStatus=NULL) const M3dView