C++ API Reference
|
This is the complete list of members for M3dView, including all inherited members.
active3dView(MStatus *ReturnStatus=NULL) | M3dView | static |
activeAffectedColor(MStatus *ReturnStatus=NULL) | M3dView | static |
activeTemplateColor(MStatus *ReturnStatus=NULL) | M3dView | static |
applicationShell(MStatus *ReturnStatus=NULL) | M3dView | static |
backgroundColor(MStatus *ReturnStatus=NULL) | M3dView | static |
backgroundColorBottom(MStatus *ReturnStatus=NULL) | M3dView | static |
backgroundColorTop(MStatus *ReturnStatus=NULL) | M3dView | static |
beginGL() | M3dView | |
beginProjMatrixOverride(MMatrix &projectionMatrix) | M3dView | |
beginSelect(GLuint *buffer=NULL, GLsizei size=0) | M3dView | |
beginXorDrawing(bool drawOrthographic=true, bool disableDepthTesting=true, float lineWidth=1.0f, LineStipplePattern stipplePattern=kStippleNone, const MColor &lineColor=MColor(1, 1, 1)) | M3dView | |
className() | M3dView | static |
colorAtIndex(unsigned int index, ColorTable table=kActiveColors, MStatus *ReturnStatus=NULL) | M3dView | |
colorMask(bool &r, bool &g, bool &b, bool &a) | M3dView | |
disallowPolygonOffset() const | M3dView | |
display(MStatus *ReturnStatus=NULL) | M3dView | |
displayStatus(const MDagPath &path, MStatus *ReturnStatus=NULL) | M3dView | static |
displayStyle(MStatus *ReturnStatus=NULL) const | M3dView | |
drawText(const MString &text, const MPoint position, TextPosition textPosition=kLeft) | M3dView | |
endGL() | M3dView | |
endProjMatrixOverride() | M3dView | |
endSelect() | M3dView | |
endXorDrawing() | M3dView | |
filteredObjectList(MSelectionList &list) const | M3dView | |
get3dView(const unsigned int index, M3dView &view) | M3dView | static |
getCamera(MDagPath &camera) | M3dView | |
getColorIndexAndTable(unsigned int glindex, unsigned int &index, ColorTable &table) const | M3dView | |
getLightCount(unsigned int &count, bool visible=true) | M3dView | |
getLightIndex(unsigned int lightNumber, unsigned int &lightIndex) | M3dView | |
getLightingMode(LightingMode &mode) | M3dView | |
getLightPath(unsigned int lightNumber, MDagPath &light) | M3dView | |
getM3dViewFromModelEditor(const MString &modelPaneName, M3dView &view) | M3dView | static |
getM3dViewFromModelPanel(const MString &modelPaneName, M3dView &view) | M3dView | static |
getRendererName(MStatus *ReturnStatus) const | M3dView | |
getRendererString(MString &stringName) const | M3dView | |
getScreenPosition(int &x, int &y, MStatus *ReturnStatus=NULL) const | M3dView | |
hiliteColor(MStatus *ReturnStatus=NULL) | M3dView | static |
initNames() | M3dView | |
isBackgroundGradient(MStatus *ReturnStatus=NULL) | M3dView | static |
isLightVisible(unsigned int lightNumber, bool &visible) | M3dView | |
isShadeActiveOnly(MStatus *ReturnStatus=NULL) const | M3dView | |
isVisible(MStatus *ReturnStatus=NULL) | M3dView | |
leadColor(MStatus *ReturnStatus=NULL) | M3dView | static |
liveColor(MStatus *ReturnStatus=NULL) | M3dView | static |
loadName(GLuint name) | M3dView | |
makeSharedContextCurrent() | M3dView | |
modelViewMatrix(MMatrix &modelViewMatrix) const | M3dView | |
multipleDrawEnabled() const | M3dView | |
multipleDrawPassCount() | M3dView | |
numActiveColors(MStatus *ReturnStatus=NULL) | M3dView | |
numberOf3dViews() | M3dView | static |
numDormantColors(MStatus *ReturnStatus=NULL) | M3dView | |
numUserDefinedColors(MStatus *ReturnStatus=NULL) | M3dView | |
objectDisplay(MStatus *ReturnStatus=NULL) | M3dView | |
objectListFilterName(MStatus *ReturnStatus=NULL) const | M3dView | |
OPENMAYA_ENUM(DisplayStyle, kBoundingBox, kFlatShaded, kGouraudShaded, kWireFrame, kPoints) | M3dView | |
OPENMAYA_ENUM(DisplayStatus, kActive, kLive, kDormant, kInvisible, kHilite, kTemplate, kActiveTemplate, kActiveComponent, kLead, kIntermediateObject, kActiveAffected, kNoStatus) | M3dView | |
OPENMAYA_ENUM(ColorTable, kActiveColors=kActive, kDormantColors=kDormant, kTemplateColor=kTemplate, kBackgroundColor) | M3dView | |
OPENMAYA_ENUM(TextPosition, kLeft, kCenter, kRight) | M3dView | |
OPENMAYA_ENUM(DisplayObjects, kDisplayEverything=~0, kDisplayNurbsCurves=1<< 0, kDisplayNurbsSurfaces=1<< 1, kDisplayMeshes=1<< 2, kDisplayPlanes=1<< 3, kDisplayLights=1<< 4, kDisplayCameras=1<< 5, kDisplayJoints=1<< 6, kDisplayIkHandles=1<< 7, kDisplayDeformers=1<< 8, kDisplayDynamics=1<< 9, kDisplayParticleInstancers=1<< 10, kDisplayLocators=1<< 11, kDisplayDimensions=1<< 12, kDisplaySelectHandles=1<< 13, kDisplayPivots=1<< 14, kDisplayTextures=1<< 15, kDisplayGrid=1<< 16, kDisplayCVs=1<< 17, kDisplayHulls=1<< 18, kDisplayStrokes=1<< 19, kDisplaySubdivSurfaces=1<< 20, kDisplayFluids=1<< 21, kDisplayFollicles=1<< 22, kDisplayHairSystems=1<< 23, kDisplayImagePlane=1<< 24, kDisplayNCloths=1<< 25, kDisplayNRigids=1<< 26, kDisplayDynamicConstraints=1<< 27, kDisplayManipulators=1<< 28, kDisplayNParticles=1<< 29, kExcludeMotionTrails=1<< 30, kExcludePluginShapes=1<< 31) | M3dView | |
OPENMAYA_ENUM(LightingMode, kLightAll, kLightSelected, kLightActive, kLightDefault, kUnused1, kLightNone) | M3dView | |
OPENMAYA_ENUM(RendererName, kDefaultQualityRenderer, kHighQualityRenderer, kViewport2Renderer, kExternalRenderer) | M3dView | |
OPENMAYA_ENUM(DepthBufferFormat, kDepth_8, kDepth_Float) | M3dView | |
OPENMAYA_ENUM(LineStipplePattern, kStippleNone, kStippleDashed) | M3dView | |
playblastPortHeight(MStatus *ReturnStatus=NULL) | M3dView | |
playblastPortWidth(MStatus *ReturnStatus=NULL) | M3dView | |
pluginObjectDisplay(const MString &pluginDisplayFilter, MStatus *ReturnStatus=NULL) | M3dView | |
popName() | M3dView | |
popViewport() | M3dView | |
portHeight(MStatus *ReturnStatus=NULL) | M3dView | |
portWidth(MStatus *ReturnStatus=NULL) | M3dView | |
projectionMatrix(MMatrix &projectionMatrix) const | M3dView | |
pushName(GLuint name) | M3dView | |
pushViewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height) | M3dView | |
readBufferTo2dTexture(unsigned short x, unsigned short y, unsigned int width, unsigned int height) | M3dView | |
readColorBuffer(MImage &image, bool readRGBA=false) | M3dView | |
readDepthMap(unsigned short x, unsigned short y, unsigned int width, unsigned int height, unsigned char *bufferPtr, DepthBufferFormat depthMapPrecision) | M3dView | |
referenceLayerColor(MStatus *ReturnStatus=NULL) | M3dView | static |
refresh(bool all=false, bool force=false) | M3dView | |
refresh(bool all, bool force, bool offscreen) | M3dView | |
refresh(MPxGlBuffer &buffer) | M3dView | |
refresh(MPxGlBuffer &buffer, bool offscreen) | M3dView | |
refresh(MPxGlBuffer &buffer, bool offscreen, const MMatrix &projectionMatrix) | M3dView | |
rendererString(MStatus *ReturnStatus=NULL) const | M3dView | |
renderOverrideName(MStatus *ReturnStatus=NULL) const | M3dView | |
scheduleRefresh() | M3dView | |
scheduleRefreshAllViews() | M3dView | static |
selectMode() const | M3dView | |
setCamera(MDagPath &camera) | M3dView | |
setColorMask(bool r, bool g, bool b, bool a) | M3dView | |
setDisallowPolygonOffset(bool v) | M3dView | |
setDisplayStyle(DisplayStyle style, bool activeOnly=false) | M3dView | |
setDrawColor(unsigned int index, ColorTable table=kActiveColors) | M3dView | |
setDrawColor(const MColor &color) | M3dView | |
setDrawColorAndAlpha(const MColor &color) | M3dView | |
setMultipleDrawEnable(bool enable) | M3dView | |
setMultipleDrawPassCount(unsigned count) | M3dView | |
setObjectDisplay(unsigned int displayMask) | M3dView | |
setObjectListFilterName(const MString &name) | M3dView | |
setPluginObjectDisplay(const MString &pluginDisplayFilter, bool on) | M3dView | |
setRenderOverrideName(const MString &name) | M3dView | |
setShowObjectFilterNameInHUD(bool show) | M3dView | |
setShowViewSelectedChildren(bool) | M3dView | |
setUserDefinedColor(unsigned int index, const MColor &color) | M3dView | |
setViewSelectedPrefix(const MString &prefix) | M3dView | |
showObjectFilterNameInHUD(MStatus *ReturnStatus) const | M3dView | |
showViewSelectedChildren(MStatus *ReturnStatus) const | M3dView | |
templateColor(MStatus *ReturnStatus=NULL) | M3dView | static |
textureMode() const | M3dView | |
twoSidedLighting(MStatus *ReturnStatus=NULL) const | M3dView | |
updateViewingParameters() | M3dView | |
userDefinedColorIndex(unsigned int index, MStatus *ReturnStatus=NULL) | M3dView | |
usingDefaultMaterial() const | M3dView | |
usingMipmappedTextures() const | M3dView | |
viewIsFiltered(MStatus *ReturnStatus=NULL) const | M3dView | |
viewport(unsigned int &x, unsigned int &y, unsigned int &width, unsigned int &height) const | M3dView | |
viewSelectedPrefix(MStatus *ReturnStatus) const | M3dView | |
viewToObjectSpace(short x_pos, short y_pos, const MMatrix &localMatrixInverse, MPoint &oPt, MVector &oVector) const | M3dView | |
viewToWorld(short x_pos, short y_pos, MPoint &worldPt, MVector &worldVector) const | M3dView | |
viewToWorld(short x_pos, short y_pos, MPoint &nearClipPt, MPoint &farClipPt) const | M3dView | |
widget(MStatus *ReturnStatus=NULL) const | M3dView | |
window(MStatus *ReturnStatus=NULL) | M3dView | |
wireframeOnlyInShadedMode(MStatus *ReturnStatus) const | M3dView | |
wireframeOnShaded(MStatus *ReturnStatus=NULL) const | M3dView | |
worldToView(const MPoint &worldPt, short &x_pos, short &y_pos, MStatus *ReturnStatus=NULL) const | M3dView | |
writeColorBuffer(const MImage &image, signed short x=0, signed short y=0) const | M3dView | |
xray(MStatus *ReturnStatus=NULL) const | M3dView | |
xrayJoints(MStatus *ReturnStatus=NULL) const | M3dView |