C++ API Reference
MPxHardwareShader Member List

This is the complete list of members for MPxHardwareShader, including all inherited members.

_forceCache(const MDGContext &)MPxNode
_setMPSafe(bool isMPSafe)MPxNode
addAttribute(const MObject &attr)MPxNodestatic
addExternalContentForFileAttr(MExternalContentInfoTable &, const MObject &attr) const MPxNode
attributeAffects(const MObject &whenChanges, const MObject &isAffected)MPxNodestatic
attributeAffects(const MObject &whenChanges, const MObject &isAffected, bool affectsTopology)MPxNodestatic
cachingMPxNodestatic
className()MPxHardwareShaderstatic
compute(const MPlug &, MDataBlock &)MPxNodevirtual
configCache(const MEvaluationNode &, MCacheSchema &) const MPxNodevirtual
connectionBroken(const MPlug &, const MPlug &, bool asSrc)MPxNodevirtual
connectionMade(const MPlug &, const MPlug &, bool asSrc)MPxNodevirtual
copyInternalData(MPxNode *)MPxNodevirtual
dependsOn(const MPlug &, const MPlug &, bool &depends) const MPxNodevirtual
doNotWrite(MStatus *ReturnStatus=NULL) const MPxNodeprotectedvirtual
existWithoutInConnections(MStatus *ReturnStatus=NULL) const MPxNodevirtual
existWithoutOutConnections(MStatus *ReturnStatus=NULL) const MPxNodevirtual
findResource(const MString &name, const MString &shaderPath, MStatus *status=NULL)MPxHardwareShaderstatic
forceCache()MPxNodeprotectedvirtual
forceCache(const MDGContext &)MPxNodeprotectedvirtual
frozenMPxNodestatic
getAvailableImages(const MPxHardwareShader::ShaderContext &context, const MString &uvSetName, MStringArray &imageNames)MPxHardwareShadervirtual
getCacheSetup(const MEvaluationNode &, MNodeCacheDisablingInfo &, MNodeCacheSetupInfo &, MObjectArray &) const MPxNodevirtual
getExternalContent(MExternalContentInfoTable &table) const MPxNodevirtual
getFilesToArchive(bool shortName=false, bool unresolvedName=false, bool markCouldBeImageSequence=false) const MPxNodevirtual
getHardwareShaderPtr(MObject &object)MPxHardwareShaderstatic
getInternalValue(const MPlug &, MDataHandle &)MPxNodevirtual
getInternalValueInContext(const MPlug &, MDataHandle &, MDGContext &)MPxNodevirtual
hasInvalidationRangeTransformation() const MPxNode
inheritAttributesFrom(const MString &parentClassName)MPxNodestatic
internalArrayCount(const MPlug &) const MPxNodevirtual
internalArrayCount(const MPlug &, const MDGContext &) const MPxNodevirtual
isAbstractClass() const MPxNodevirtual
isHistoricallyInterestingMPxNodestatic
isPassiveOutput(const MPlug &) const MPxNodevirtual
isTrackingTopology() const MPxNodevirtual
legalConnection(const MPlug &, const MPlug &, bool asSrc, bool &isLegal) const MPxNodevirtual
legalDisconnection(const MPlug &, const MPlug &, bool asSrc, bool &isLegal) const MPxNodevirtual
messageMPxNodestatic
MPxHardwareShader()MPxHardwareShader
MPxNode()MPxNode
name() const MPxNodevirtual
OPENMAYA_ENUM(TransparencyOptions, kIsTransparent=0x0001, kNoTransparencyFrontBackCull=0x0002, kNoTransparencyPolygonSort=0x0004)MPxHardwareShader
MPxNode::OPENMAYA_ENUM(Type, kDependNode, kLocatorNode, kDeformerNode, kManipContainer, kSurfaceShape, kFieldNode, kEmitterNode, kSpringNode, kIkSolverNode, kHardwareShader, kHwShaderNode, kTransformNode, kObjectSet, kFluidEmitterNode, kImagePlaneNode, kParticleAttributeMapperNode, kCameraSetNode, kConstraintNode, kManipulatorNode, kMotionPathNode, kClientDeviceNode, kThreadedDeviceNode, kAssembly, kSkinCluster, kGeometryFilter, kBlendShape, kLast)MPxNode
MPxNode::OPENMAYA_ENUM(SchedulingType, kParallel, kSerial, kGloballySerial, kUntrusted, kSchedulingTypeLast, kDefaultScheduling=kSerial, kSerialize=kSerial, kGloballySerialize=kGloballySerial)MPxNode
outColorMPxHardwareShaderstatic
outColorBMPxHardwareShaderstatic
outColorGMPxHardwareShaderstatic
outColorRMPxHardwareShaderstatic
passThroughToMany(const MPlug &, MPlugArray &) const MPxNodevirtual
passThroughToOne(const MPlug &) const MPxNodevirtual
populateRequirements(const MPxHardwareShader::ShaderContext &context, MGeometryRequirementsLegacy &requirements)MPxHardwareShadervirtual
postConstructor()MPxNodevirtual
postEvaluation(const MDGContext &context, const MEvaluationNode &evaluationNode, PostEvaluationType evalType)MPxNodevirtual
preEvaluation(const MDGContext &context, const MEvaluationNode &evaluationNode)MPxNodevirtual
profile()MPxHardwareShadervirtual
render(MGeometryList &iterator)MPxHardwareShadervirtual
renderImage(const MPxHardwareShader::ShaderContext &context, const MString &imageName, floatRegion region, int &imageWidth, int &imageHeight)MPxHardwareShadervirtual
renderImage(const MPxHardwareShader::ShaderContext &context, const MString &imageName, floatRegion region, const MPxHardwareShader::RenderParameters &parameters, int &imageWidth, int &imageHeight)MPxHardwareShadervirtual
renderImage(const MPxHardwareShader::ShaderContext &context, MHWRender::MUIDrawManager &uiDrawManager, const MString &imageName, floatRegion region, const MPxHardwareShader::RenderParameters &parameters, int &imageWidth, int &imageHeight)MPxHardwareShadervirtual
renderSwatchImage(MImage &image)MPxHardwareShadervirtual
schedulingType() const MPxNodevirtual
setDependentsDirty(const MPlug &plug, MPlugArray &plugArray)MPxNodevirtual
setDoNotWrite(bool flag)MPxNodeprotectedvirtual
setExistWithoutInConnections(bool flag)MPxNodevirtual
setExistWithoutOutConnections(bool flag)MPxNodevirtual
setExternalContent(const MExternalContentLocationTable &)MPxNodevirtual
setExternalContentForFileAttr(const MObject &attr, const MExternalContentLocationTable &)MPxNode
setInternalValue(const MPlug &, const MDataHandle &)MPxNodevirtual
setInternalValueInContext(const MPlug &, const MDataHandle &, MDGContext &)MPxNodevirtual
setMPSafe(bool isMPSafe)MPxNodeprotectedvirtual
setUniformParameters(const MUniformParameterList &parameters, bool remapCurrentValues=true, MDagModifier *dagModifier=NULL)MPxHardwareShader
setVaryingParameters(const MVaryingParameterList &parameters, bool remapCurrentValues=true, MDagModifier *dagModifier=NULL)MPxHardwareShader
shouldSave(const MPlug &, bool &isSaving)MPxNodevirtual
stateMPxNodestatic
thisMObject() const MPxNodevirtual
transformInvalidationRange(const MPlug &source, const MTimeRange &input) const MPxNodevirtual
transparencyOptions()MPxHardwareShadervirtual
type() const MPxHardwareShadervirtual
typeId() const MPxNodevirtual
typeName() const MPxNodevirtual
~MPxHardwareShader()MPxHardwareShadervirtual
~MPxNode()MPxNodevirtual