C++ API Reference
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This is the complete list of members for MPxHwShaderNode, including all inherited members.
_forceCache(const MDGContext &) | MPxNode | |
_setMPSafe(bool isMPSafe) | MPxNode | |
addAttribute(const MObject &attr) | MPxNode | static |
addExternalContentForFileAttr(MExternalContentInfoTable &, const MObject &attr) const | MPxNode | |
attributeAffects(const MObject &whenChanges, const MObject &isAffected) | MPxNode | static |
attributeAffects(const MObject &whenChanges, const MObject &isAffected, bool affectsTopology) | MPxNode | static |
bind(const MDrawRequest &request, M3dView &view) | MPxHwShaderNode | virtual |
caching | MPxNode | static |
className() | MPxHwShaderNode | static |
colorsPerVertex() | MPxHwShaderNode | virtual |
compute(const MPlug &, MDataBlock &) | MPxNode | virtual |
configCache(const MEvaluationNode &, MCacheSchema &) const | MPxNode | virtual |
connectionBroken(const MPlug &, const MPlug &, bool asSrc) | MPxNode | virtual |
connectionMade(const MPlug &, const MPlug &, bool asSrc) | MPxNode | virtual |
copyInternalData(MPxNode *) | MPxNode | virtual |
currentPath() const | MPxHwShaderNode | |
currentShadingEngine() const | MPxHwShaderNode | |
dependsOn(const MPlug &, const MPlug &, bool &depends) const | MPxNode | virtual |
dirtyMask() const | MPxHwShaderNode | |
doNotWrite(MStatus *ReturnStatus=NULL) const | MPxNode | protectedvirtual |
existWithoutInConnections(MStatus *ReturnStatus=NULL) const | MPxNode | virtual |
existWithoutOutConnections(MStatus *ReturnStatus=NULL) const | MPxNode | virtual |
forceCache() | MPxNode | protectedvirtual |
forceCache(const MDGContext &) | MPxNode | protectedvirtual |
frozen | MPxNode | static |
geometry(const MDrawRequest &request, M3dView &view, int prim, unsigned int writable, int indexCount, const unsigned int *indexArray, int vertexCount, const int *vertexIDs, const float *vertexArray, int normalCount, floatArrayPtr normalArrays, int colorCount, floatArrayPtr colorArrays, int texCoordCount, floatArrayPtr texCoordArrays) | MPxHwShaderNode | virtual |
geometry(const MDrawRequest &request, M3dView &view, int prim, unsigned int writable, int indexCount, const unsigned int *indexArray, int vertexCount, const int *vertexIDs, const float *vertexArray, int normalCount, floatArrayPtr normalArrays, int colorCount, floatArrayPtr colorArrays, int texCoordCount, floatArrayPtr texCoordArrays, const int *faceIDs, const float *localUVCoord) | MPxHwShaderNode | virtual |
getAvailableImages(const MString &uvSetName, MStringArray &imageNames) | MPxHwShaderNode | virtual |
getCacheSetup(const MEvaluationNode &, MNodeCacheDisablingInfo &, MNodeCacheSetupInfo &, MObjectArray &) const | MPxNode | virtual |
getColorSetNames(MStringArray &names) | MPxHwShaderNode | virtual |
getExternalContent(MExternalContentInfoTable &table) const | MPxNode | virtual |
getFilesToArchive(bool shortName=false, bool unresolvedName=false, bool markCouldBeImageSequence=false) const | MPxNode | virtual |
getHwShaderNodePtr(MObject &object) | MPxHwShaderNode | static |
getInternalValue(const MPlug &, MDataHandle &) | MPxNode | virtual |
getInternalValueInContext(const MPlug &, MDataHandle &, MDGContext &) | MPxNode | virtual |
getTexCoordSetNames(MStringArray &names) | MPxHwShaderNode | virtual |
glBind(const MDagPath &shapePath) | MPxHwShaderNode | virtual |
glGeometry(const MDagPath &shapePath, int glPrim, unsigned int writeMask, int indexCount, const unsigned int *indexArray, int vertexCount, const int *vertexIDs, const float *vertexArray, int normalCount, floatArrayPtr normalArrays, int colorCount, floatArrayPtr colorArrays, int texCoordCount, floatArrayPtr texCoordArrays) | MPxHwShaderNode | virtual |
glGeometry(const MDagPath &shapePath, int glPrim, unsigned int writeMask, int indexCount, const unsigned int *indexArray, int vertexCount, const int *vertexIDs, const float *vertexArray, int normalCount, floatArrayPtr normalArrays, int colorCount, floatArrayPtr colorArrays, int texCoordCount, floatArrayPtr texCoordArrays, const int *faceIDs, const float *localUVCoord) | MPxHwShaderNode | virtual |
glUnbind(const MDagPath &shapePath) | MPxHwShaderNode | virtual |
hasInvalidationRangeTransformation() const | MPxNode | |
hasTransparency() | MPxHwShaderNode | virtual |
inheritAttributesFrom(const MString &parentClassName) | MPxNode | static |
internalArrayCount(const MPlug &) const | MPxNode | virtual |
internalArrayCount(const MPlug &, const MDGContext &) const | MPxNode | virtual |
invertTexCoords() const | MPxHwShaderNode | virtual |
isAbstractClass() const | MPxNode | virtual |
isHistoricallyInteresting | MPxNode | static |
isPassiveOutput(const MPlug &) const | MPxNode | virtual |
isTrackingTopology() const | MPxNode | virtual |
legalConnection(const MPlug &, const MPlug &, bool asSrc, bool &isLegal) const | MPxNode | virtual |
legalDisconnection(const MPlug &, const MPlug &, bool asSrc, bool &isLegal) const | MPxNode | virtual |
message | MPxNode | static |
MPxHwShaderNode() | MPxHwShaderNode | |
MPxNode() | MPxNode | |
name() const | MPxNode | virtual |
normalsPerVertex() | MPxHwShaderNode | virtual |
OPENMAYA_ENUM(Writeable, kWriteNone=0x0000, kWriteVertexArray=0x0001, kWriteNormalArray=0x0002, kWriteColorArrays=0x0004, kWriteTexCoordArrays=0x0008, kWriteAll=0x000f) | MPxHwShaderNode | |
OPENMAYA_ENUM(DirtyMask, kDirtyNone=0x0000, kDirtyVertexArray=0x0001, kDirtyNormalArray=0x0002, kDirtyColorArrays=0x0004, kDirtyTexCoordArrays=0x0008, kDirtyAll=0x000f) | MPxHwShaderNode | |
OPENMAYA_ENUM(TransparencyOptions, kIsTransparent=0x0001, kNoTransparencyFrontBackCull=0x0002, kNoTransparencyPolygonSort=0x0004) | MPxHwShaderNode | |
MPxNode::OPENMAYA_ENUM(Type, kDependNode, kLocatorNode, kDeformerNode, kManipContainer, kSurfaceShape, kFieldNode, kEmitterNode, kSpringNode, kIkSolverNode, kHardwareShader, kHwShaderNode, kTransformNode, kObjectSet, kFluidEmitterNode, kImagePlaneNode, kParticleAttributeMapperNode, kCameraSetNode, kConstraintNode, kManipulatorNode, kMotionPathNode, kClientDeviceNode, kThreadedDeviceNode, kAssembly, kSkinCluster, kGeometryFilter, kBlendShape, kLast) | MPxNode | |
MPxNode::OPENMAYA_ENUM(SchedulingType, kParallel, kSerial, kGloballySerial, kUntrusted, kSchedulingTypeLast, kDefaultScheduling=kSerial, kSerialize=kSerial, kGloballySerialize=kGloballySerial) | MPxNode | |
outColor | MPxHwShaderNode | static |
outColorB | MPxHwShaderNode | static |
outColorG | MPxHwShaderNode | static |
outColorR | MPxHwShaderNode | static |
outGlowColor | MPxHwShaderNode | static |
outGlowColorB | MPxHwShaderNode | static |
outGlowColorG | MPxHwShaderNode | static |
outGlowColorR | MPxHwShaderNode | static |
outMatteOpacity | MPxHwShaderNode | static |
outMatteOpacityB | MPxHwShaderNode | static |
outMatteOpacityG | MPxHwShaderNode | static |
outMatteOpacityR | MPxHwShaderNode | static |
outTransparency | MPxHwShaderNode | static |
outTransparencyB | MPxHwShaderNode | static |
outTransparencyG | MPxHwShaderNode | static |
outTransparencyR | MPxHwShaderNode | static |
passThroughToMany(const MPlug &, MPlugArray &) const | MPxNode | virtual |
passThroughToOne(const MPlug &) const | MPxNode | virtual |
postConstructor() | MPxNode | virtual |
postEvaluation(const MDGContext &context, const MEvaluationNode &evaluationNode, PostEvaluationType evalType) | MPxNode | virtual |
preEvaluation(const MDGContext &context, const MEvaluationNode &evaluationNode) | MPxNode | virtual |
provideFaceIDs() | MPxHwShaderNode | virtual |
provideLocalUVCoord() | MPxHwShaderNode | virtual |
provideVertexIDs() | MPxHwShaderNode | virtual |
renderImage(const MString &imageName, floatRegion region, int &imageWidth, int &imageHeight) | MPxHwShaderNode | virtual |
renderImage(const MString &imageName, floatRegion region, const MPxHwShaderNode::RenderParameters ¶meters, int &imageWidth, int &imageHeight) | MPxHwShaderNode | virtual |
renderImage(MHWRender::MUIDrawManager &uiDrawManager, const MString &imageName, floatRegion region, const MPxHwShaderNode::RenderParameters ¶meters, int &imageWidth, int &imageHeight) | MPxHwShaderNode | virtual |
renderSwatchImage(MImage &image) | MPxHwShaderNode | virtual |
schedulingType() const | MPxNode | virtual |
setDependentsDirty(const MPlug &plug, MPlugArray &plugArray) | MPxNode | virtual |
setDoNotWrite(bool flag) | MPxNode | protectedvirtual |
setExistWithoutInConnections(bool flag) | MPxNode | virtual |
setExistWithoutOutConnections(bool flag) | MPxNode | virtual |
setExternalContent(const MExternalContentLocationTable &) | MPxNode | virtual |
setExternalContentForFileAttr(const MObject &attr, const MExternalContentLocationTable &) | MPxNode | |
setInternalValue(const MPlug &, const MDataHandle &) | MPxNode | virtual |
setInternalValueInContext(const MPlug &, const MDataHandle &, MDGContext &) | MPxNode | virtual |
setMPSafe(bool isMPSafe) | MPxNode | protectedvirtual |
shouldSave(const MPlug &, bool &isSaving) | MPxNode | virtual |
state | MPxNode | static |
supportsBatching() const | MPxHwShaderNode | virtual |
texCoordsPerVertex() | MPxHwShaderNode | virtual |
thisMObject() const | MPxNode | virtual |
transformInvalidationRange(const MPlug &source, const MTimeRange &input) const | MPxNode | virtual |
transparencyOptions() | MPxHwShaderNode | virtual |
type() const | MPxHwShaderNode | virtual |
typeId() const | MPxNode | virtual |
typeName() const | MPxNode | virtual |
unbind(const MDrawRequest &request, M3dView &view) | MPxHwShaderNode | virtual |
~MPxHwShaderNode() | MPxHwShaderNode | virtual |
~MPxNode() | MPxNode | virtual |