Using the ObjectARX Developer's Guide

The ObjectARX Developer's Guideis organized in seven parts:

Part I: Describes the fundamental concepts of ObjectARX.

Part II: Shows how to work with ObjectARX global functions and MFC to create and interact with user interfaces.

Part III: Describes how to create custom classes in ObjectARX.

Part IV: Examines topics of interest to more advanced users, such as proxy objects, notification, and protocol extension.

Part V: Describes the ObjectARX graphics interface, geometry, visualization, and boundary representation libraries.

Part VI: Describes how to work with external programming environments such as COM and ActiveX® Automation.