The following constants are useful when you are setting or querying entity properties:
// Color // static const Adesk::UInt16 kColorByBlock = 0; static const Adesk::UInt16 kRed = 1; static const Adesk::UInt16 kYellow = 2; static const Adesk::UInt16 kGreen = 3; static const Adesk::UInt16 kCyan = 4; static const Adesk::UInt16 kBlue = 5; static const Adesk::UInt16 kMagenta = 6; static const Adesk::UInt16 kWhite = 7; static const Adesk::UInt16 kColorByLayer = 256; // Layer // static const char* const kLayerZero = "0";